It's been a bit of a slow gaming week here, so I haven't posted much. My game of HOTT on Thursday was cancelled thanks to libertarianism, which was disappointing. And I've been occupied with a bit of photography as well, which has at least been fun.
Anyway, we're in a two-week COVID lockdown here in Wollongong, so with no chance of going out anywhere today I thought I'd have another go at the Ripple Field scenario I put together last year. In this action, William Waller, with a small force of shot and horse, defends a low ridge outside the village of Ripple against a stronger Royalist force under Prince Maurice. It's a nice attacker/defender scenario, with unequal forces and I thought it would make a nice test for my new activation system.
Here's Waller's defenders - some shot and artillery on the hill, dragoons in the enclosures to their right and horse behind the hill read to respond to the Royalist advance.
So the Royalists won both times, but then this isn't really a balanced scenario; they have the edge in both numbers and quality and, whilst Parliament has some terrain advantages, they don't have the numbers to cover all of the ground.
The activation system gave a fast, free-flowing game, and in both games caused upsets when a side didn't get enough activations to do everything they needed to do. There were no random events in the first game, but the second one saw a Royalist horse unit unexpectedly withdraw, and their commander out of action for a turn. Both sides also got to rally hits off units. So thee was a nice degree of unpredictability, without the events dominating the game.