Friday, 22 August 2025

War Rig!

We've been playing Gaslands for a few years now, but we'd never done a game featuring a war rig before. Caesar thought that it might be fun to try the mini-campaign in the rules though, and that features the adventures of a war rig in the wastelands.

To that end he built a lovely war rig.

The first scenario simply involves driving the rig from one side of the table to the other. The Rigger team gets enough points to buy a rig and a couple of support vehicles. That was me. It was also supposed to be Daniel as well, but his bathroom ceiling had an rain-induced apocalypse of its own (we've had a lot of rain) and he had to leave before we'd even rolled any dice.


The other four players are the Gangers. They have the same number of points as the Riggers, start on the opposite edge and simply have to stop the rig from crossing the table. They get to place two barricades anywhere on the table; you can see them positioned sensibly in the rig's path.


The campaign has a list of special perks the rig can have; it selects one. In this case I went for one that allows me to destroy obstacles I collide with once per turn. So that dealt with the barricade that was in my way.


A quick jink to the right and a run through that patch of vegetation and I would be home! But the Gangers were closing in.


My second support vehicle was off to the left, where it could zip in on the flank of the attackers.


The Gangers attack and the rig starts to take damage.


Two more Gangers close in top right.


The van had a tank gun, which made it unstable but also meant that I started to take some serious damage.


Meanwhile my second support car was shooting up the flanking Gangers.


The yellow mini was equipped with an Electric Arc Projector. This bounces its attack from one vehicle to another. It hit the rig, and the attack then bounced to my support car and then to the Ganger's tank-gun armed van. It took off the rig's last hull hits but almost destroyed the van as well!


Declan wanted to be part of things and revved up a car ...


... to ram the rig! Given I had no hit points left, this was fairly pointless, but it was fun.


So in the scenario the rig isn't wrecked when it loses its last hull points; you have to remove any special perks it has as well. Each perk has a condition which causes it to be lost. In the case of my special terrain-destroying ram it was being involved in a head-on collision with an enemy vehicle. So the Gangers lined up such a collision ...


And that was the end of the rig!


The Gangers had won this round of the campaign.

This was fun to play; the rig is an interesting and tough opponent, and the scenario made a change from our regular Gaslands games. Many thanks to Caesar for putting everything together, especially the lovely war rig.

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