With the ships all labelled up and still to hand after my game on Thursday I had another go at my Scanian War scenario yesterday afternoon. I went a little more ambitious this time, by adding an extra ship of the line to each side, so the Danes got Gyldenlove whilst the Swedes acquired Mercurius. In addition I dropped the Carronades trait from the two big ships and replaced it with Master Gunner. This gives them a bonus on firing at all ranges.
I also wanted to try a small house rule. Currently if you are at long range or closer and you roll a 6 then you score a critical whether you otherwise hit or miss with the shot. This makes chasers surprisingly useful, since there's a not unreasonable chance you can inflict some real damage by banging away with them. The change is simply that if you roll a 6 and you miss, you only score a critical if the target rolled an odd number. This roughly halves the chances of a miss scoring a critical; it's still possible though.
I sent with the same setup as I used on Thursday, but I randomised the positions of the shallows and small islands, as well as the entry corners for each side (although the randomisation of the latter was weighted in favour of 'good' corners and against obviously bad ones such as deploying sailing directly into the wind or an island).
Here's the action a couple of turns in. The Danes are on the left with Gyldenlove to the fore. To the right are the Swedes, led by Draken.
Seemingly outnumbered three to one the Dannebroge had, by careful timing and a lot of luck, recaptured the Gyldenlove and captured two Swedish vessels!
By mutual consent the two sides broke of the action.
After a poor start the Danes had won a significant victory, recapturing their only loss and capturing two Swedish vessels as well.
The scenario changes worked well; the extra ship on each side made the action more interesting, whilst the nastier gunnery on the flagships made them a force to be reckoned with.
The chaser guns were less dangerous than before, but not toothless, as the rigging hit on the Sophia Amalia showed. I'd not used prize crews much before, and found the rules a little vague. But it turns out the assumptions I made were correct. I'll probably tweak the rules a little to make them smoother, however.



















































