Friday, 24 June 2022
Following on from the previous game of Galleys & Galleons where I am trying out Unorthodox propulsion, I set up my three Ivory Towers against three galleys. The Galley and Unorthodox traits are very similar in that they require the vessel to spend activations in order to move. The Galley trait has a few extras though; the vessel doesn't have to move their full distance, which is always Medium, they shift their broadside to the front, but can't fire a more effective 2 Action 'broadside' and they get an automatic +1 in boarding actions. As a trait Galley is free, whereas Unorthodox costs points.
I ran three ships on each side. The Ivory Towers were the same as in the previous game, except that I removed the chasers. The Galleys were Q3 C3, and had the Master Gunner trait to offset the points the Ivory Towers spent on their propulsion.
The board had a series of shallows and islands, and wind was irrelevant. Both forces started in adjacent corners, and the battle mostly ended up taking place along one edge of the board.
The galleys advanced in line abreast, as this gives them the most effective gunnery options. The Ivory towers are best off moving in line abreast, because of their erratic movement, but still need to turn to bring their broadsides to bear.
Monday, 20 June 2022
The Ivory Towers managed to double up on a galleon.
An Ivory Tower and a galleon battered each other at medium range. The galleon had turned up into the wind, so both ships were effectively stationary.
Sunday, 19 June 2022
This weekend was, of course, the 207th anniversary of Waterloo, so I hauled out my copy of the classic little block-game W1815.
Here it is, set up and ready to go.
The second game went much the same way; the Allies failed their first morale roll again.
It took less than an hour to play all four games.
Update - Apologies to the individual who posted a comment on this which I accidentally deleted instead of hitting publish. I shouldn't manage blog comments on my phone before I put my glasses on ...