I played a blast from the past yesterday evening, when I dug out my copy of the 1982 game Illuminati (plus its two expansions) for our semi-regular Wednesday evening boardgame. It was inspired by a discussion on Twitter about old Steve Jackson games.
For anyone that doesn't know, in Illuminati each player takes on the role of a super-secret society trying to take over the world. They do this by taking control of various groups and organisations, which can themselves take control of groups, creating a power-structure of control.
Each illuminatus has their own special ability and also, which was a bit innovative at the time, their own victory condition. So each one plays differently and is also aiming for a different target to the others.
Here's the early setup - I had The Bermuda Triangle, which has the ability of a fluid power-structure and is aiming to collect at least one of each of the possible group alignments available. Maya had The Bavarian Illuminati, which has raw power and secrecy as its ability, and is simply looking to accumulate power. Finally Catherine played The Society of Assassins, who are masters of neutralising the power-structure of other illuminati, and aim to collect violent group.
You can also see the big pile of money and in the middle of the table the first batch of groups we'd be fighting over. I'd captured one - the KKK - but we had Local Police Departments, The United Nations, New York, and Mad Scientists up for grabs as well.
As you can see I've reorganised a lot (my special ability). I'd picked up the Mad Scientists (which have useful power that can be added to the attacks of other groups), but also attacked Maya's structure and taken New York off her. Since New York controlled the United Nations I picked up that as well.