Anyway, I am working through the mechanics of the campaign itself, and if it seems workable I will post it here. But what the campaign also needs is a way of generating armies for battles similar to the system I used for my English Civil War campaign.
I have looked at the armies in the various scenarios in 'Dominion of Marlborough and Peter The Great' and come up with the following, which I think reflects those armies plus what little I do know about the conflict.
The two sides are Bourbons (France and Allies) and the Grand Alliance (Austrian, British, Dutch etc). Precisely which nations or combination of nations are fighting is irrelevant. That's up to the players to decide.
Roll for how many units, upgrades and downgrades the army has. Determine which army is the attacker in the battle.
1 - 6 units
2 - 6 units, 1 upgrade, 1 unreliable
3 - 6 units, 2 upgrades, 2 unreliable
4 - 5 units, 2 upgrades
5 - 5 units, 3 upgrades, 1 unreliable
6 - 4 units, 4 upgrades
Roll for the type of each unit.
1-2 - Line Infantry
3 - Horse (Dice for which type below)
4-5 - Line Infantry or Horse (Balance existing numbers if possible, or dice for it if even)
6 - Dragoons/Artillery (Dice for which below)
Only count the first two rolls of 6. Treat any other rolls of 6 a roll of 5
Roll for each Horse unit:
0-3 - Sabres
4+ - Pistoliers
+2 if Bourbon, -1 if Alliance
Roll for each Dragoons/Artillery result:
0-4 - Artillery
5+ - Dragoons
-1 if Alliance
Roll for each Upgrade the army has:
0-3 - Elite
4-6 - Disciplined/Defences
-1 if Attacker +1 if Defender
Randomly assign the upgrades to units. Artillery cannot be Elite.
Finally allocate the Unreliable statuses to units. The first Unreliable must be assigned to either an Artillery or Dragoons unit if the army has one. Otherwise it, and any others are assigned to random units.
The defender sets up first, followed by the attacker.
Notes
Bourbon forces seem to generally have Pistoliers as their main cavalry type. Their +2 on the Horse table will ensure this. Drop it to a +1 if you feel it's too much. Alliance armies seem to have fewer troops classed as Dragoons, however, so I've made it less likely they will be present. Artillery and Dragoons are often Unreliable in the scenarios. In terms of upgrades, I have assumed that attacking armies are more likely to have troops with a strong offensive spirit, whereas the defending army is more likely to have field defences or a terrain advantage. Elite and Defended/Discipline can represent a range of things, however, and it's up to the players to decide what. In the same way, Unreliable troops can simply be those on flank marches or late-arriving reinforcements.
In terms of individual theatres of the war - Spain, the Low Countries, Germany or Italy - feel free to tweak modifiers to better reflect armies there if you have a better understanding of the era than I do. I won't know unless you tell me.
Sounds like a very well thought through system 👍🏼 (we’d expect nothing less, coming from yerself 😁) …and still achieves the ‘12 points per army’ specification (if I’m doing the maths right). Very much looking forward to your campaign, when it happens.
ReplyDeleteYes, keeping it to 12 points whilst including upgrades and unreliable troops was interesting. It's why I decided to fix the number of units at the start - kept it simple whilst offering a useful range of possibilities.
DeleteNice idea which should work for the Napoleonics too.
ReplyDeleteThe Napoleonics and Fredrick sets haven't really grabbed my interest - not eras I'm that interested in. So I'm not really geared up to doing list generators for them. I would imagine the mechanism I've used would adapt OK though, with adjustments for different nationalities and sub-periods.
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