From time to time I photograph and do a writeup of one of my HOTT armies under the 'Army Showcase' header. Sine I spent a chunk of November 2016 on holiday I didn't do that many posts (although plenty by my current standards, sadly), so I thought for this month's trip back in time I'd feature of the the showcases. It's an army mostly made from stones.
Sunday, 1 November 2026
Ten Years Ago - November 2016
Tuesday, 24 January 2023
Army Showcase - Wood Elves
Tuesday, 12 October 2021
Army Showcase - Fishmen
They're a 15mm army I painted around 2002. They were originally 24AP, but I've added a few extra elements over the years and they'll run as a 36AP force if you feel that way inclined. They are a good example of how a simple bold colour-scheme can make for a bold and eye-catching army.
Wednesday, 24 February 2021
Army Showcase - The Morthbrood
This army is the evil opponent of The Forces of Light and, like it, draws ideas from both 'The Weirdstone of Brisingamen' and 'The Moon of Gomrath'.
Here's the army in all its glory. The list is:
1 x Magician General (The Morrigan and Grimnir) @ 4AP
1 x Sneaker (Brollachan) @ 3AP
1 x Flyers (Crows) @ 2AP
1 x Behemoth (Mara) @4AP
1 x Beasts (Palug Cats) @ 2AP
1 x Beasts (The Hounds of the Morrigan)@ 2AP
1 x Lurker (Svart Alfar with Nets) @ 1AP
6 x Hordes (Svart Alfar) @ 1AP
The behemoth in any HOTT army is usually the showcase figure, simply because of their size. The Mara are basically 20' tall malachite green troll-women. I used an Irregular Miniatures 54mm nude woman as the base, and gave her a ragged tunic made from tissue-paper. Their faces are supposed to be shapeless, so I chopped off the head and replaced it with a milliput blob with a few rudimentary features added. Fun Fact: The Mara were apparently based on the reclining female figures sculped by Henry Moore.
I hope you have enjoyed seeing these armies as much as I did putting them together and playing with them.
Monday, 22 February 2021
Army Showcase - The Forces of Light
Last year I had a request to do an Army Showcase for my matched pair of armies based around Alan Garner's novels 'The Weirdstone of Brisingamen' and 'The Moon of Gomrath'. Published in 1960 and 1963 respectively, these were popular childrens' fantasy novels when I was at school in the 1970s, but I never got around to reading them until I was an adult. They are set in Cheshire, in the area around Macclesfield, contemporary to the time they were written, and concern two children, Colin and Susan, who, whilst staying with friends whilst their parents are overseas, become embroiled in a magical conflict between good and evil. A lot of the concepts, creatures and characters are drawn from the mythology of the British Isles.
It's always hard to do this kind of army showcase without giving away spoilers, and I don't plan to summarise the events of the novels. Instead I will do a post for each of the two armies. The HOTT armies make use of things from both books, gleefully thrown together. Inevitably some things were dropped, simply because there weren't the points to allow for them.
In this post I will showcase the Forces of Light. Here is the army (you can click on the picture to make it bigger):
Here's the two main characters - Colin and Susan - along with the wizards Cadellin. The children would work as a cleric - one of them has a protective artifact - but this would hinder the magician in HOTT. But they also infiltrate the villain's stronghold and evade their minions so a sneaker works just as well. Colin is a plastic model railway figure whilst Susan is, I think, a Peter Pig French Resistance fighter with the gun filed off. Cadellin is a pretty standard literary wizard in the Gandalf/Merlin style, so I used a generic wizard figure from (I think) Irregular Miniatures.
I've noticed that in some games I run them as warband, thus showing that I don't really know my own lists. They work as either troop-type.
In the next post I will showcase their opponents - The Morthbrood.
Tuesday, 28 April 2020
Army Showcase - Boxers and Foreign Devils
The basic lists for these armies can be found on Page 77 of the v2.1 of the rules, so I won't repeat them here. The lists also have the notes on the various abilities attributed to the troops by Chinese writers at the time.
Tigermen and musketeers. Although historically the Tigermen appear to be skirmishers of a sort, I run them as warband, because they look like they ought to be. The Imperial musketeers are shooters. All of these figures are from Irregular Miniatures.
Peking Boxers. They were said to be 10' tall and bulletproof. I used 25mm figures from Irregular's Ancient Chinese range for these sword-armed heroes. Flanking them are the rank and file. They are based as hordes, and that's how the list does them and how I originally ran them. However the army performed badly against its historical foe with hordes, so these days I run them as warband, albeit on a very deep base. Again the figures are from Irregular Miniatures.
The Boxer commander is also a warband, and is based as such. More Irregular Miniatures.
The feature elements of the army are the Red Lantern Auxiliaries; women possessed of awesome magical powers. This one can fly so is a ... flier. She's a 20mm figure from Atlantic's Maoist Chinese set (yes, they did such a thing). She was originally seated in a rickshaw, which brings us to ...

These are the Russians and the Japanese. Solid and reliable, they are blades.
There are two elements of British troops, representing a mixed party of Royal Marines and sailors. Fearless, and always ready to bring the fight to the enemy, they are warband.
The army actually includes a real-life cleric. This is Bishop Favier, who led the defenders of the cathedral in the north of Peking and was apparently the incarnation of a 200 year-old devil-prince. I generally run him as a paladin, but he would work as a hero as well. I have no idea of the origin of this figure; I think it was in a mixed bag I got on a bring-and-buy.
To be honest I find that the Foreign Devils generally get the better of most games. More so when the Boxers were bulked out with hordes, but still with them as warband. I think their troops combine together better, and with both a paladin and a cleric they can pretty much nullify the Boxer's magician for the entire game; for the Boxers to remove both causes of magical disruption they pretty much have to eliminate the Foreign Devils' army. One possibility is to run the Bishop as a cleric, but drop the element of naked women (using the figures elsewhere in the army) and add 4AP of new troops.
Still, these armies have seen good service over the years, particularly the Boxers, who predated the Foreign Devils by a while.












