Thursday's club theme was naval, so four of us played Broadsides: Empires Of Steel. The game was some phase of Jutland involving battlecruisers. Ralph and I were the British with six fairly good ones under our command, whilst Caesar and Stuart played the Germans who had five less good ones, but some supporting light cruisers as well.
Sunday, 15 March 2026
Jutland Battlecruisers
Friday, 6 March 2026
Gaslands - Capture The Flag
We had four players for Gaslands last night. This meant that we were happy to go with a 50 can game. And three of us brough single 50 can vehicles.
We rolled Capture The Flag, which is an interesting scenario with just one vehicle. You have to have a flag on one of your vehicles (obvious choice if you have just one) but it's deposited in the arena if you wrecked. It can then be picked up. You win if you have two flags on one of your vehicles. Obviously harder to do if you have multiple vehicles, but fun with one vehicle.
Anyway, Daniel has a single flamethrower-armed truck from the Order Of The Inferno. Craig had a Scarlett truck, but hadn't really read through how Scarlett works, so had a less than optimal design. Caesar had two trucks, sponsored by Rutherford and both equipped with front-mounted tank guns. And I bucked the trend with my James Bond Aston Martin DB5 - a Verney sponsored performance car.
After some early moves there'd been a bit of shooting. Biond had inflicted a hit with his machine-guns, whilst one of the tank-guns had failed to make an impression on the DB5 (it's tough).
Caesar shot him, and his vehicle wrecked. This dropped the flag.
Also drive through oil and loose gravel. The hazards were stacking up.
What a hero!
Monday, 2 March 2026
Holiday Hunting
I fitted in a short game of Palaeo Diet whilst I was on holiday. I'd loaded up my terrain because I'd planned to play HOTT with my sone, so sticking in the Palaeo Diet rules and the two small boxes with hunters and beasts in was no great hardship.
It was a basic no-frills hunt. I had four hunters - one each of the basic types. There were two large grazers and four herd grazers. So a win would be one of the rhinos or a couple of horses.
As it was, the bow-armed hunter took a shot at a horse and killed it instantly, so that was 50% of their target achieved with virtually no effort.
Sunday, 1 March 2026
Ten Years Ago - March 2016
Over the years our club has been involved in playtesting rules, mostly by Sam Mustafa. It's an interesting process and often good fun.
Playtesting is often secret at first, and this post from ten years ago was our first go with a new set of WW2 rules. They eventually became Rommel, but were very different in their original form.
Friday, 27 February 2026
Triumph!
Geoff has recently got hold of a copy of Triumph! and suggested we give it a try last night.
For those that don't know, Triumph! grew out of one of those interminable schisms that happen every timeWRG update a rules set. One of the DBA updates upset a group of people enough that they wrote their own DBA update, filed off the serial numbers and published it as Triumph! So, as you can guess, Triumph! is basically DBA. Part of the fun of the rules is looking at how familiar BDA/DBM terms have been clumbsily renamed to avoid the set looking the same.
To be fair it's a nicely laid out set of rules, with proper paragraphs, sections and diagrams. I don't know how tight the language is in terms of covering situations, so can't comment on whether any ambiguity has crept in whilst trying to make them readable. We let Geoff run the game.
We played Early Imperial Romans against Selucids. Armies are built using a simple points system - elements are 2, 3 or 4 points and you build an army with 48 points. Naturally we found ourselves juggling the army structure a little when we found ourselves one point over or under.
I did like the card-based terrain deployment system. It's a neat idea, albeit one that requires a deck of special cards or several pages of lookups in the back of the rules. You choose your terrain, then number each piece. Then you randomly determine a layout that shows where on the table each number must go. There are 36 layouts (I think).
Anyway, here are the armies all set up. Geoff played the Romans whilst I had teh Seleucids. Dave watched and offered advice.
What did we think? The three of us basically felt like we'd played a game of DBA with too much extra fiddle to make it fun. To be fair the other two play ADLG a lot, and I think that's just DBA that's been overcomplicated. But I think our view was that we weren't unhappy with the latest release of DBA when we wanted a small quick game, so Triumph! offered nothing new.
We did like that there was a troop type called 'Bad Cavalry'. Dave saw in as Bad in the Michael Jackson sense. I saw it as cavalry that needed to be punished. And did just that to it.
If you don't like DBA but want to play DBA then Triumph! might be the rules for you.




































