Daniel was the latest club member to want to try HOTT , so on Thursday we had a couple of games.
I'd had a rough week at work, so brought along a few whimsical armies for my own amusement. The box also included some more conventional choices, so we had a nice mix of possibilities.
In the first game Daniel attacked with Camelot. The option for this army is Merlin or Lancelot, and he went for Merlin - a bold move using a magician in your first game. I used the Garden Gnomes, who also have a magician.
Daniel attacked in two groups, Merlin and Galahad leading on on his right, and Arthur leading another in the centre. My Gnomish magician cast magic to entice Galahad into a trap, but didn't succeed.
Or not at first, anyway. Eventually Galahad was enticed into captivity in the Gnome stronghold. This was a bold ploy so early in the game; for 6 PIPs Daniel could free the hero from captivity and attack my stronghold, giving him a good chance of a win. It was a risk I was willing to take.
The battle split into two parts as Daniel attacked my left and centre. On the left some knights rode down some Gnome spears, whilst in the centre we both lost an element.
My snail-riders polished off Arthur's foot-soldier in the centre, and slithered into the knights beyond. The left flank stabilised, with neither side doing much.
I was now 8AP up, and thought I'd take a risk. I attempted to ensorcel Merlin. If I lost I'd be down quite a few points, but if I won ... well, I'd win the battle.
The magical duel was a draw.
The snail-riders weren't making much headway in the centre.
Merlin drove one back with magic.
Meanwhile I was looking for a less risky win on the left, consolidating my general and another spear into a two-rank block.
An attack on my magician by some knights saw them fall into a magical trap and their total destruction.
This allowed me to turn on the surviving knights on the flank and destroy them, to give the Gnomes a 12-6 win.
In the second game Daniel defended with some Wood Elves we found lurking in the same box as Arthur and his knights. I attacked with the army from Wonderland.
We pretty much lined up and smashed into each other in the centre. Daniel had two shooters out on a wide flank march, whilst I had two lurkers, so I had a single element edge over him. I explained that in clashes like this there'd be a few turns of pushing back and forth.
My fearsome card-soldier phalanx led the attack.
And the 'few turns of pushing back and forth' turned into a series of lucky rolls completely destroying Daniel's right flank - two riders and a behemoth were simply impaled by my advance.
This left Daniel's Elves somewhat outnumbered.
He swung his hero general into action. A tough foe, but now exposed to a flank attack.
And here's the flank attack. But that hero was made of strong stuff, and fended off every attempt to destroy him.
On my right the Elf archers kept up a steady fire on Wonderland's beast elements, but couldn't destroy them before the fearsome flamingos charged home and swept some archers away.
This now left Daniel terribly exposed.
Flank attacks all round saw some Elf spears destroyed as well. This broke his army. But the hero survived, and we got so excited by that we forget to end the game.
Some archers took out the flamingos.
And the hero, assisted by the surviving spears destroyed some card-soldiers.
At that point we came to our senses and realised that the game had ended two bounds earlier. The actual score was 12-0 to Wonderland, but by the end the Elves had at least brought it up to 12-4.
Despite losing both games, Daniel is such a glutton for punishment that he wants to play again next week.