Ten years ago I did a trip Out West to go to the Priscilla Festival in Broken Hill. It was a lot of fun and as well as the festival itself we did some tourism. As part of this I collected some photos about the infamous 1915 attack on the Broken Hill Picnic Train, which is often regarded as the first terrorist attack on modern Australia.
So for this look back in time you get a little bit of history and a few nice frocks.
Tuesday, 1 September 2026
Ten Years Ago - September 2016
Friday, 28 August 2026
Memoir '44
We had a very quiet club night last night, with only three of us turning up. We played Memoir '44. Caesar has played in the past, but Daniel was new to the game, so I just took the basic set with me reasoning that the scenarios in it are pretty simple to pick up.
Daniel spectated to pick up the game whilst Caesar and I played the first game. We did the St Mere Eglise scenario, with Caesar taking the Americans whilst I took the Germans. This is is a fun one because the Americans get to drop figures on the board to simulate a paradrop. Caesar ended up with four units in my right-flank sector, some in cover.
Daniel then stepped up to the plate and we reran the scenario. He took the Americans as well. His paradrop was in front of my left-flank reinforcements and initially he had me trapped in a corner. But I rallied and used a Their Finest Hour card to open up the flank and get my armour into play. This then hunted down paratroopers in the centre. Daniel cam back using a Behind Enemy Lines to take out a single-figure unit I had on my baseline, to put him one medal from victory, but I used a Counter-Attack to return the favour and knock out one of his weak units for the win.
Great fun as always, and Daniel wants to play again next week!
Thursday, 27 August 2026
Mission De Bombardment
I have ordered the newish collection of WW1 French planes from Tumbling Dice, along with more bases to put them on, so sometime in the next ten years I will have a substantial French force to go with my British and German planes. It will also give the bases on which to mount my new Farman Shorthorns.
However I do have a few French planes, so whilst I was in the mood I gave them an outing yesterday. I ran a bombing mission set around September 1915. The French had two Farman F20s and providing cover for them was a Morane L fitted with a machine-gun and some Garros wedges. The Farmans had bombs and a front-mounted machine-gun. Each had one load of bombs. There were two targets and they could hit either of both of them.
The bombers failed to spot any Germans for a good while, but the Morane and Fokker saw each other and angled in on each other.
The first is a mechanism change. I'm still not sure criticals come up enough (deadly though they generally are). So instead of just rolls of 6 counting towards the critical number, any hit on the red dice will count when testing for criticals. Only rolls of 6 will count on the white dice.
The second change was to try and represent the limitations of the Garros wedges. Not in terms of teh propensity for shooting off your propellor; that would just be an extra test I didn't want to deal with. But it wasn't as efficient in terms of gunnery as synchronisation or interrupter gear. Whilst there's not a lot of granularity in my firing mechanism, I thought something might be possible. So whilst it still counts as a fixed gun for firing, it can only count one roll of 5 as a it. Other dice must hit on a 6. This makes it slightly better than a pivot fun, but not as effective as proper fixed guns. This system could be applied to early improvised gun mounts and also to planes with a top-win Lewis as their main weapon, such as teh Nieuport 11.
The third change was to bombing, which I wanted to make more random. When a plane is over the target it can declare that it is dropping bombs. If you have a dedicated observer doing this and they are doing nothing else then you get 1 dice. If you have an observer and they are busy then no bombing run can be made. You get one additional dice for each of being at speed 3 or less and flying in a straight line (no turns or sideslips). Roll the dice and take the highest score. If it's a 5 then the bombs score a partial hit. If the highest roll is a 6 then it's a direct hit. Direct hits score more points if you're counting such things. Note that a plane bombing without an observer, such as a Camel with bombs, gets the one or two dice for speed and being straight and level.
And finally, I need to look at planes, such as the Farman F20, that have a top-speed of 3. There is a maneuver modifier of -1 if a plane chooses a speed of 3 or less. Since these aircraft already have a low maneuver value, it seems odd to give them and additional penalty as well. So my thought is that they only get the -1 modifier if they move less than 3. Other planes, with a speed of 4 or more, are still penalised for going at 3 or less. I just need to work out some clear wording for it.
I tried this scenario again later in the day, but didn't take any pictures. This time the French failed to get any bombs on target, but the Morane did better, shooting down the Albatros, whilst the Fokker fell to a Farman again. The French had planes damaged, but all got home.
Wednesday, 26 August 2026
Farman Shorthorn
Somehow I convinced myself that what I really needed to add to my 1/600th WW1 air collection was a Farman MF11 Shorthorn. I have no idea why, since I already have three Farman F20s, which are similar, but there it is. So I spent far more of my weekend than was healthy designing and building a couple.
I spent some of yesterday painting them.
Sunday, 23 August 2026
More Dancing In The Dark
I played out the Grey Christmas Plus scenario I'd run at the club a couple of weeks ago on Friday. This sees two British steam gunboats against a couple of German S-boats, with each side getting a minesweeper and a smaller vessel turning up as reinforcements and all of the action taking place on a moonless night. It was a lot of fun to play the other weeks and I wanted to see if a rerun would be as good.
It was.
The reinforcements turned up a little more evenly this time. In the game the other weeks the Germans got their Vorpostenboot and minesweeper on almost immediately, whilst the British couldn't bring on a reinforcement to save their lives. This time the British minesweeper, HMS Parthenope, came on almost immediately, and a S-boat sped off to try and torpedo it.
No vessels were sunk. Both British gunboats had taken moderate damage to weapons and, on Grey Wolf, the bridge. Sir Mordred was lightly damaged and HMS Parthenope undamaged. On the German side S61 and the minesweeper were battered, with the minesweeper also having taken engine and weapons hits. S47 was lightly damaged and the Thor undamaged. So a draw but maybe with a slight edge in favour of the British whose ships require less repair.
Good chaotic fun.








































