Saturday, 5 September 2026

The Gunbus Scourge?

 Having made some new planes it was time to christen them in a game. The problem with the Bleriot XI and the Etrich Taube is that it's hard to find a point where you can get some gameable aircraft combinations on the table, since by the time anything with useful weapons appeared they'd pretty much been withdrawn from front-line service.

Still, in early 1915 the combinations for this game would have been viable. 

On a quiet sector a couple of Taubes are on a reconnaissance mission. Two Taubes, two targets. Each in unarmed, but their observer carries a rifle. They are escorted by a new Aviatik C-type, whose observer has a machine-gun. It would be better if he wasn't also in the front seat, surrounded by the wings, but you can't have everything. 


But today's patrol is about to be rudely interrupted, for the British are unleashing a new technological terror - the Vickers FB5 'Gunbus'. Here's one of them. There's another on the other side of the board. 


Also new are the acrylic markers I ordered when I got my latest batch of plane bases. They're 1cm circles, 3mm deep and I got them in ten different colours. In this game blue markers show planes that are oblivious to enemy aircraft, whilst the dark grey markers show those that have  lost speed through a manoeuvre. I've made a small tweak to those rules, by the way, which I'll add below. 

Anyway, a Gunbus stalks a Taube. The Aviatik has spotted it and is rushing to it assistance. It needn't have worried. The first burst from the Gunbus, on an unwary target, at short range, from the rear, didn't inflict a single hit. 


Lots of manoeuvre sees three aircraft slowed down. The Aviatik closed in on the attacking Gunbus, whilst the Gunbus fired another burst at the Taube. 


This burst was more effective. However despite a 50% chance it failed to inflict a critical hit. The Taube was badly damaged, though. However it managed to get a good look at one of the targets. 


The second Gunbus had joined the fight now, dropping into the rear of the other Taube.  


The first Gunbus and the Aviatik zoomed past each other at close range. The Gunbus tried a shot but with that defection it didn't stand much chance of hitting, and didn't. 


The Aviatik pulled off a tight turn and the observer got the Gunbus in his sights. A short burst saw a catastrophic structural failure on the British plane, and down it went!


The surviving Gunbus kept up the attack on the Taubes. The white Taube broke off from its reconnaissance run to try and shake off the British plane. The other Taube looked at observing the second target but instead turned for home, albeit whilst making a pass across the front of the Gunbus allowing a rifle shot that hit but did no damage. 


On the left one Taube is now safely heading home. In the centre the Aviatik had taken a shot at the surviving Gunbus with no effect. The Gunbus was trying to stay in the rear of the second Taube, and had taken a couple of shots as well, inflicting some damage. 


But in turning tightly the Gunbus lost speed, and the Taube decided to avoid further damage by heading home. In theory the Gunbus could have caught up with it, but the sensible move was really to break off at this stage. 


So a win for the Germans, with one observation returned home and one enemy plane shot down. Both Taubes were heavily damaged, but that was all the British could claim. That one lucky shot by the Aviatik crew turned the game, as the Taubes were unlikely to have done very well against both FB5s. 

And the manoeuvre change? In Spandau & Lewis you roll a D6 to see how well you can turn or sideslip. If  get a turn over 45 degrees (or a sideslip greater than 1") you have to make a power check to see if you lose speed. This is adjusted negatively for more extreme turns. The change that I added was that if your final manoeuvre  roll is 1-2 then even a 45 degree turn/1" sideslip forces a check, although it made at a +1. So there's an incentive to try and keep your manoeuvre modifiers as high as possible and a chance that even planes that can't turn more than 45 degrees (like the Taube) will suffer a loss of speed.  

For the next game I need to come up with something with which to christen the Bleriots. 

Friday, 4 September 2026

Niche Memoir '44

After his first games last week Daniel wanted to play more Memoir 44. And he fancied some off-beat scenarios. He rather liked the look of my Port Stanley 1982 scenario, so we started with that. It's not a great scenario, with limited options for the (British) defenders. But it's quick and plays well if you swap sides. Basically you get to see how each player gets to do against the overwhelming Argentinian assault.

Daniel took the Argentinians in the first game. You can see their main force bottom left and a couple of units at the very top. The British defenders are in a line across the middle. The 'rivers' represent coastline and are impassable, so most of that bottom section is sea. 


A win for Daniel. On the left he has ousted the defenders of the Research Station whilst on the right he finally took Government House after a long fight. The British still held Port Stanley, but only just. 

As the British I scored one medal to Daniel's four.


On the next game I played the Argentinians (represented by the German figures). Here they are starting their attack on Government House.


A lone unit from the main Argentinian force moved ahead of the others and quickly took the Research Station before then pushing on to ort Stanley itself. As the British Daniel went for the bold move of using one of the weak Falkland Island Defence Force units on the offensive, partially to take pressure off Government House. He almost destroyed an Argentinian unit, but it rallied (the Medics and Mechanics card) and hit back, taking out the Defence Force unit and winning the game 4-0.


For a second scenario I dug out one from the 'net - the 1935 Battle of Dembeguina Pass, part of the Italian invasion of Abyssinia. In this fight a force of Eritreans under Italian command and with tank support are blocking an Ethiopian advance on Dembeguina Pass. However they discover that the Ethiopians have also occupied the pass in their rear and that they are surrounded. It makes for a tough force, with the Italians fighting in two directions, whilst the Ethiopians are somewhat dispersed and have to try and concentrate forces to score a victory.

I took the Italians in the first game. Ignoring teh Ethiopians to my front I headed for the pass and attacked the defenders on the heights, ousting most of them. 



The Italians can call for reinforcements, which include more tanks. Despite a roadblock these bold CV35s pushed down out of the pass and attacked the main Ethiopian force, to give the Italians a win. It was a close game though - a final score of 6-5


We swapped sides. Daniel went for a defensive approach and I attacked with the main Ethiopian force in all three sectors. The fight for a mountain on my left cost me some troops, but I held off an Italian attack on by blocking force on the right. The main fight was in the centre. Daniel got overconfident and despite being able to bring up his reinforcements (which requires play of a centre-sector card) chose not to. Then, with the battle finely balanced, came the time he really needed the reinforcements, and he didn't have a card to deploy them with. I threw my Ethiopians into one final assault to pick up a 6-4 win, giving me a 12-9 victory overall. This was a really good scenario, and we both enjoyed it immensely. 

Thursday, 3 September 2026

New Planes

I am expecting a delivery of French planes from Tumbling Dice at some stage, and that will keep me more than busy for a while once they arrive. But inspired by how well my scratchbuilt Farman Shorthorns turned out the other week, I had a go at some more planes the other day. I decided to put together some of the very earliest aircraft to be used by either side - for the French the Bleriot XI and for the Germans the Etrich Taube.  

And here they are, with the Farmans I made as well. I bought a new batch of acrylic bases from Back 2 Base-ix, so could finally get them all flying. 


The Farmans finally take to the skies. 


The Etrich Taube. This had a distinctive swept-wing design, and used wing-warping to shape the wing in a similar way to a bird. For all its looks it was slow and clumsy, although very stable as an observation aircraft. As the first properly armed aircraft took to the skies in the spring of 1915, they were withdrawn from active service. They were unarmed, naturally. In a game you'd give the observer a rifle. In Spandau & Lewis terms they'd be: Speed 3, Manuever E, Hits 5, Power 0 and have a rifle for the observer firing 2*,4*,8*,10* (all arcs restricted).


The Taube was Germany's first mass-produced military aircraft. The Bleriot was France's. Based on teh design Bleriot used to cross the channel, there seem to have been several variants of this type, including single-seat and two-seat military versions. I made two-seaters - the single seater would be slightly smaller, but probably not to a level where you'd care at this scale. Like the Taube they were quickly withdrawn from front-line service as they were also slow and too stable for air combat. They'd have the same stats as the Taube in Spandau & Lewis, but I'd give the rifle arcs of 4,6* and 8, since they had an observer in the rear seat. There are also suggestions that some carried a Hotchkiss machine gun, firing forward well over the propeller arc. I'd probably just count that as a pivot gun firing into the 12 arc only, and maybe limit the ammo to 4 instead of the usual 8. 


These new additions have limited application for games, but since you all know that I like a bit of early-war air action I'm sure I will have them out on the table from time to time.

Tuesday, 1 September 2026

Ten Years Ago - September 2016

Ten years ago I did a trip Out West to go to the Priscilla Festival in Broken Hill. It was a lot of fun and as well as the festival itself we did some tourism. As part of this I collected some photos about the infamous 1915 attack on the Broken Hill Picnic Train, which is often regarded as the first terrorist attack on modern Australia. 

So for this look back in time you get a little bit of history and a few nice frocks. 


Friday, 28 August 2026

Memoir '44

We had a very quiet club night last night, with only three of us turning up. We played Memoir '44. Caesar has played in the past, but Daniel was new to the game, so I just took the basic set with me reasoning that the scenarios in it are pretty simple to pick up.

Daniel spectated to pick up the game whilst Caesar and I played the first game. We did the St Mere Eglise scenario, with Caesar taking the Americans whilst I took the Germans. This is is a fun one because the Americans get to drop figures on the board to simulate a paradrop. Caesar ended up with four units in my right-flank sector, some in cover.


Fortunately I had plenty of cards for that sector, despite only having a four-card hand, and I was able to mount a strong attack. That's where I picked up most of the kills for my 4-2 win. 

Daniel then stepped up to the plate and we reran the scenario. He took the Americans as well. His paradrop was in front of my left-flank reinforcements and initially he had me trapped in a corner. But I rallied and used a Their Finest Hour card to open up the flank and get my armour into play. This then hunted down paratroopers in the centre. Daniel cam back using a Behind Enemy Lines to take out a single-figure unit I had on my baseline, to put him one medal from victory, but I used a Counter-Attack to return the favour and knock out one of his weak units for the win. 


Daniel and Caesar then played each other. They chose the Operation Luttich scenario because it had tanks on both sides as well as some artillery. Caesar took the Americans, who are in a decent defensive position. Daniel's Germans have lots of armour, including heavy tanks, but armour's not brilliant against units in towns and bocage. 


Here's the setup.


Daniel attacked on his left, away from the US artillery, and his armour was able to overwhelm the first US position, then burst into the rear of their lines. Two more units fell as the Panzer Grenadiers came up in support, and a quick move onto the objective in that part of the board saw a lightning German victory. 

Great fun as always, and Daniel wants to play again next week!
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