In an idle moment this morning I set up and played my Powick Bridge ECW scenario, which is another I thought would be a fun test for my Portable Wargame changes. This scenario has troops having to recover from surprise by rolling a 5+ on a D6, which would affect how many activation dice their side got to roll. And it also had a large portion of one side appearing as reinforcements.
Here's the setup. To the right are the Royalists, under Prince Rupert. All of their troops are on-table; some horse along the baseline, and two units of horse in the fields near the bridge.
To the left are the Parliamentarians; two units of horse and some dragoons, moving down the road and crossing the bridge. The two sides have just spotted each other, so every on-table unit is surprised.
Off table to the left are five more units of Parliamentarian horse, which will appear on a score of 5 or more from the second turn onwards.
Here's the setup. To the right are the Royalists, under Prince Rupert. All of their troops are on-table; some horse along the baseline, and two units of horse in the fields near the bridge.
To the left are the Parliamentarians; two units of horse and some dragoons, moving down the road and crossing the bridge. The two sides have just spotted each other, so every on-table unit is surprised.
Off table to the left are five more units of Parliamentarian horse, which will appear on a score of 5 or more from the second turn onwards.
Off-table units and surprised units did not generate activation dice.
Parliament went first, and two of their units recovered from the surprise.
Their horse pushed over the bridge and hit one of the Royalist cavalry units camped in the enclosures. The dragoons followed up onto the bridge.
The Royalists slowly recovered from their surprise. Their horse attacked out of the enclosures and drove their Parliament foes across the road. However Prince Rupert became convinced that Parliament had forced another crossing further along the river, and briefly rode off in that direction before receiving news that this was a false alarm.
The Parliamentarian vanguard was destroyed. Their dragoons pulled back from the bridge, and more horse attacked across the river.
The Royalists easily held the attack and countered, their horse now well organised on their side of the river.
Parliament's meagre forces were pushed back.
But when all seemed lost, their reinforcements arrived. Their commander led an attack which halted the Royalists at the bridge.
Prince Rupert rashly led his men in the attack, pushing past the bridge and deep into the enemy horse.
Parliament's inexperienced troops fell back before this attack, and their force reached its breaking point. However they passed their first morale test, and kept fighting, despite the loss of their commander. They charged, and the lead unit of Royalist horse fled.
And Rupert fell! The Royalists were shaken, but not broken. They attacked the dragoons in the enclosures lining the road, inflicting more casualties. This was too much for the Parliamentarians, who fled.
The varying number of activations worked fine, and there was some moving and replacement of commanders to use up actions as well. All in all a quick and fun game.
Was Rupert’s distraction to a ‘false’ crossing a result of a random event, Alan…?
ReplyDeleteAnother interesting report ππΌππΌ
Yes, it was a random event.
DeleteInteresting scenario. The activation system seems to be working well.
ReplyDeleteIn game terms, how did Rupert end up heading down the river on a false alarm? Was this you rationalising a failure to activate or is there a mechanism which can send someone the wrong way?
I generate a possible random event for each side each turn, yes. In this case the Royalists had to let Parliament move one of their units. Sending the unit with the commander attached haring off away from the fight looked like a good bet :)
DeleteExcellent stuff!
DeleteWhere can I buy a copy (pdf) of your portable wargame? I have been a litlr bit lost and I missed it.
ReplyDeleteThanks!
Hi. I don't think you can buy a PDF version; the only commercially available set are in 'The Portable Pike & Shot Wargame':
Deletehttps://www.amazon.com.au/The-Portable-Pike-Shot-Wargame/dp/B08NX9VHLG
Thanks!
DeleteIn spain, only the kindle version can adquired. It seem, they do not ship it from australia :(
ReplyDeleteI am going to take it, thank you ver much!