I tried my first game of 'Giants' last night, using a couple of my rebased Monsterpocalypse monsters.
I ran Gakura vs Tyrranix, using the Giant Gorilla and Atomic Dinosaur profiles from the rules. I set up a simple scenario; the monsters had to destroy buildings and scored a point for each section they demolished. Once all of the buildings were demolished then they could attack the Sacred Pagoda, which had two sections and was worth double points. There were no points to be had for wounding the opposing monster, but obviously slowing your opponent down couldn't hurt.
Gakura quickly set to demolishing buildings.
Tyrranix did much the same from the other side of the board.
With just under half of the buildings demolished Gakura attacked Tyrranix, leaping over the pagoda to land a couple of mighty blows on the big lizard. This was partially because monsters accumulate energy each turn, and if they ever exceed capacity then they take stress. The leap move Gakura used burned off some of this energy and avoided the stress penalty.
The main effect of the attack, though, was to knock Tyrannix over an area of rubble, slowing down his return to the area where there were undestroyed buildings, and giving Gakura a free run at them for a couple of turns.
However Tyrannix had his atomic breath ranged attack, which could be used on both Gakura and the nearby buildings. If he hit. Which he didn't; the stress he had accumulated worked against him.
Tyrranix moved back into contention as Gakura demolished another building.
However Gakura threw the giant reptile into some woodland, slowing him once again.
Only one building remained before the monsters could turn their attention to the pagoda. Gakura destroyed it.
But this now left an interesting opportunity for Tyrranix. If he could destroy both sections of the pagoda with his atomic breath he would, in fact, sneak one point ahead for a win.
It was a cunning move. But whilst he wounded Gakura in passing, he only got one section of the pagoda. Gakura quickly destroyed the remaining section to pick up the victory.
It took longer to run the game than the write-up might suggest, but I was constantly looking things up and checking abilities. Even with two monsters there's a few things to keep track of, although with more play experience this will become easier. The stress rules played their part, with a couple of points inflicted on Tyrranix by Gakura's first attack really counting against him when he needed to be sure of hitting things a couple of turns later.
This was a great read. 1 on 1 mini combat rules are a rarity and a difficult design problem. Also I love Kaiju!
ReplyDeleteHaving an objective that requires the combatants to move around helps, but the rules do seem to encourage and force movement anyway.
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