I had a comment that I'd never properly posted a game featuring my Bowmen of Lothar Barsoomian army, so I played a game today. They took on the winners of the previous battle - Helium.
The Bowmen of Lothar are a tricky army, since they are illusionary. When I originally designed them I ran them as hordes, since there are effectively limitless numbers of them, but it didn't really do their deadly archery any justice at all, so I switched them to shooters, but with a couple of hordes to allow them to stave off defeat by bringing back troops. They are also the only Barsoomian army to feature a magician, since they are controlled, indeed summoned, by the mental powers of one or two individuals.
Helium defended, and limited the amount of bad going available. With shooters and beasts (very real banths, or Martian lions) Lothar likes a bit of bad going, whilst Helium's arm is equipped for fighting in the open.
Here they are at the start of the game.
Helium hedged their bets, putting out a long line of blades, and aerials on both ends. The aerials would have to be careful of Lothar's strong missile capabilities. And both they, and John Carter, would have to take care of Lothar's magician general.
Both armies advanced cautiously, adjusting their lines as they did.
Helium won 15g-5
I played a second game (unphotographed) in which Lothar defended. They limited Helium's opening moves with a series of woods, ambushed their advancing blades with banth attacks and before Helium could organise their army properly, ensorcelled John Carter to win the battle.
Thanks for those two games with Lothar !
ReplyDeleteThe second especially which shows how an army John Carter can QK nearly every element of can pull a win over Helium.
That's just excellent! So glad I've discovered your blog!
ReplyDelete