Over the weekend I found myself pottering about with my giant monsters. I was inspired by playing 'Tokyo Clash' to have another fiddle with the old kaiju game 'Monster Island'; I'd had it out a couple of years ago and felt at the time that I could smooth off some of its rough edges.
I set up the classic Kong vs Godzilla, but I can't say I got anywhere with it. Part of that was me simply setting up a straight head-to-head fight. This kind of game either needs combat which forces the protagonists to move around relative to one another, or it needs solid objectives that force the protagonists to move around to achieve victory. I had neither.
(As an aside this is an issue with gladiator rules, which can easily consist of two models hacking away at each other to the point where you may as well not have them. One of the things we tried to do with 'Munera Sine Missione' was create small moves and dodges that kept the fight travelling around the arena. )
(As an aside this is an issue with gladiator rules, which can easily consist of two models hacking away at each other to the point where you may as well not have them. One of the things we tried to do with 'Munera Sine Missione' was create small moves and dodges that kept the fight travelling around the arena. )
I have considered adding in some kind of automatic push back, and have some idea of how to do it (maybe driven by various doubles on the 3D6 roll to hit). But nothing solid crystallised.
Anyway, after initially hurting Kong with a heat blast, Godzilla was gradually pummeled into submission.
Afterwards I switched to the idea of was playing around with last year for a monster game based on 'What A Tanker' dice-pool system. As with the previous game, I didn't get very far with it, mostly because I was making up rules as I went along and none of them really seemed to work the way I want them to. I'm convinced there's a possible game there, but I haven't teased it out yet.
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