Maya and Catherine have been playing a lot of 'Horizon: Forbidden West' recently, so for our Wednesday evening game, Catherine requested a go at Palaeo Diet. It may not be hunting weird machines in the post-apocalypse future, but it had the vibe the two of them wanted in a game.
Maya hadn't played before, so we set up a basic co-operative hunt. Each of us took two hunters, I placed some herd and giant grazers in the middle of the table, and we set a target of six bulk with no casualties. This would mean taking down either three horses, or a rhino and a horse.
We all went for one bow-armed hunter. Catherine and Maya added a spear-armed hunter, whilst I thought a man with a big axe might be useful if we needed to take down a rhino.
Our opening moves were awkward, with all of us failing activation rolls and causing the beasts to move around restlessly.
Approaching from three directions worked out well, though, as it tended to make the flighty horses flee back and forth between the different group. I wounded one with an arrow, and it fled to wards Catherine's pair, who finished it off, to give us our first kill
Maya had a go at a rhino, which promptly turned and charged her hunter ...
... then ran away when the other hunter moved up. A narrow escape for those two hunters.
Catherine's hunters had a close-call when the three remaining horses stampeded in her direction, but they stopped short.
Catherine's hunters had a close-call when the three remaining horses stampeded in her direction, but they stopped short.
We wounded another horse, which ran around avoiding the hunters. However Maya's bowmen dropped a second horse with a single shot.
One of the rhinos got agitated and roared at this stage, causing the hunters to back off a little.
One of the rhinos got agitated and roared at this stage, causing the hunters to back off a little.
We then finished off the wounded one to get our six points of kills.
So we had a perfect and successful hunt. To be honest our target was really easy, but it was Maya's first game and it got her used to the mechanisms. We can add more challenge and complexity in later games.
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