Here we see some initial cavalry attacks on the flanks. They got stuck in on the very first turn.
They rules felt pretty good, all things considered. I like the melee modifier for the difference in hits, and the Fear Test is a ruthless, but simple, morale test mechanism. If I played them again I'd start tweaking a few things - clarify movement a little bit, for example, and the wording on how generals operate (do they remove a hit each turn, or only the turn they attach to a unit?) Troop quality could be added by simply applying a +1/0/-1 modifier to the Fear Test, making raw troops prone to sudden rout or disorder and veteran troops a little steadier. I think the aim would be to lift or adapt bits from the 'proper' rules in the book.