Saturday, 28 March 2020

HOTT 52 - Week 13 - Narnia vs The White Witch

I did a search on my blog, and despite a few pictures of the one army I couldn't find any record of me having played a game with my Narnian armies in the past eight years. So for this week's game I got them out of their box and onto the table.

The Army of the White Witch defended, and the board ended up with a couple of hills in one corner, and some residual patches of snow (bad going).

The Army of the White Witch - 1 x Magician General, 2 x Beasts, 1 x Flyer, 2 x Behemoths, 6 x Hordes


The Narnians advanced from the low hills.

Narnian - 1 x Hero General, 1 x Paladin (Aslan), 1 x Behemoth, 2 x Riders, 2 x Beasts, 1 x Warband, 2 x Hordes


The Narnians sent centaurs and unicorns on a wide flanking move in order to tie up the Witch's hordes there.


The rest of the army advanced very slowly, whilst the Witch's army moved forward into a slightly better defensive position. The Witch sent her flying beasts to intercept the Narnian riders.


The White Witch


And Aslan.


The Narnian riders deployed ...


.. but were outflanked and some were destroyed.


The flyers then descended on the Narnian hordes, destroying one of those as well. Meanwhile the White Witch's hordes moved forward to threaten the surviving Narnian rider.


The main Narnian line was in position to attack now. The Pevensie children led the way ...


... followed by Aslan and the giant. Aslan faced the White Witch.


The children and the giant drove back the mighty monsters facing them, leaving Aslan a clear attack on the Witch.


And he killed them, to give Narnia the victory.


This was a relatively quick game. A bad combat result would have seen Aslan killed and the Witch with a real advantage, although the odds were in Aslan's favour in that final fight (5 vs 4). The Witch is probably best deployed behind her own line, although her long element does need a bit of space.


Still, despite the length of the game, it was great to have these armies out again.

I am now a quarter of the way through HOTT52!

2 comments:

  1. It seems to me that not only is the evil army a pip sink but it hasn't a hope against the good army; its one chance would be to kill the Paladin with a Behemoth and as many overlaps as can be managed, and then hope for good dierolls… really Aslan has no reason to offer his life to the White Witch here, he'd better hide himself carefully XD

    On the other hand the good army looks very neat to me, a mobile, offensive force with lots going for it.

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    1. Many years ago, my son (aged about 10) used this pair in a matched-pair HOTT competition. In these events the opponent chooses which army of the pair to use, so I warned him to make sure he practiced with the White Wich's army, because every player he came up against would choose the Narnians. Every opponenet selected the White Witch. I think the two behemoths are very enticing ...

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