Tuesday, 3 March 2020

Chaos!

Sorry that updates have been a bit thin on the ground for the past few days; I've been otherwise engaged. However for those of you following such things there's a Burlesque Update coming soon.

Anyway, I managed to fit in a quick game of HOTT last night. Fired up by last Thursday's big battle I got out my two Chaos armies, randomly generated a couple of armies and set to.

Both armies had a core of Chaos Marines, plus a Greater Demon (god) and some Land-Raiders (knights). Slaanesh fielded hordes and their War-Altar behemoth, whilst Khorne has more knights and some Chaos Hound beasts.

Slaanesh defended, their force split by an impassable volcano.



Khorne attacked with their left wing, looking to use a superiority of knights to destroy the Slaanesh troops there.


The attack broke up a little as Slaanesh fed Marines and hordes to the flank in support.


Both sides had terrible PIP rolls (lots of 1s and 2s) leading to a patchy attack and response. Slaanesh moved the War-Altar out of the line towards the main fight.


Khorne sent in Chaos Hounds to attack the Slaanesh right. They were driven off and that was pretty much the action on that flank over for the rest of the battle.


Over by the volcano Khorne was having the best of the fight.


The Chaos Marines of both sides were fighting in the centre.


Slaanesh got the edge there, turning the flank of Khorne's line.


Khorne was now pushing troops towards the Slaanesh temple, but poor PIPs made it hard for the Khorne commander to keep the attack moving. A group of Slaanesh cultists were dispatched to delay the advance.



The Slaanesh commander came under attack from the flank, but drove back and destroyed the Khorne Land-raider.


And now the Slaanesh War-Altar was moving up to threaten Khorne's commander


The Khorne commander was surrounded and destroyed, to give Slaanesh a narrow victory, both side losing about 8AP.  


Neither god appeared; in the whole game only one side rolled a 6 for PIPs, and that was towards the end when they were better used keeping the momentum of an attack going.

5 comments:

  1. Another ruleset I might use with Epic 40k models? I thought HOTT was made for fantasy in mind. Did you tweak the rules?

    ReplyDelete
    Replies
    1. No tweaks to the rules at all. The inspiration was the box art from things like Space Marine where troops were shown shooting at each other at point-blank range. The assumption is the close combat represents all the shooting too. Once you get your head round that it works really well, and translating troop types is pretty simple. There's a post back in 2012 which has my army lists in it.

      Delete
    2. Thanks, Kaptain! Though I really like to browse your blog, I do not find time to go through 192 posts you made in 2012. Could you you maybe give me a link, please? :)

      Delete
    3. Here it is (the third post I made on this blog in fact)

      https://hordesofthethings.blogspot.com/2012/02/epic-hott.html

      Delete
    4. I do play a couple of things differently these days. I run Eldar heavy troops as Spears rather than Blades, and their Avatars as Behemoths rather than Gods.

      Delete

Related Posts Plugin for WordPress, Blogger...