My son came to visit yesterday (with the rest of his family in tow, naturally) and brought an unexpected, delayed Father's Day gift:
Monday, 10 October 2022
Wingspan
Friday, 7 October 2022
Ecosystem
This has been a week for new card-games, what with the two I played at MOAB and now one that Maya wanted to try with us on our semi-regular Wednesday evening games session.
We played Ecosystem, which is a game about building just that - an ecosystem. Players are dealt a hand of ten cards, which depict one of nine animals or two terrain types. Animals include Bear, Wolf, Fox, Eagle, Deer, Rabbit, Trout, Bee and Dragonfly, whilst the terrain is Stream and Meadow. On your turn you play one card in front of you, then pass your hand to the player on your left. You then play from your new hand and keep going, passing on the hand each time.
Cards are laid in a grid, which is limited to four cards high and five wide, and must be placed adjacent to another card (aside from the first card, obviously). Initial placements can be fairly free and easy, but once you fill a row or column you've kind of set your grid limits. Here's our grids after ten cards.
Then you score. Each type of card scores in a different way. For example a Bear scores for being adjacent to Trouts and/or Bees. Wolves score by you having more than the other players. A fox scores only if it is not adjacent to a Bear or Wolf. And so on. As you can see, building your grid becomes a tricky job of trying to maximise the scoring of each card you place, whilst leaving openings for future cards, the nature of which may not yet be known to you.
The last part of scoring is to check Diversity. Basically you gain or lose points depending on how many of the eleven types of cards you failed to achieve a core with. For example, if you only placed placed a single Fox, but it was adjacent to a Bear, then it scores zero, and counts against your diversity score. If you fail to place a Bee at all, again that would count against your diversity. In the grids above Maya managed to have all card types present and score with them. Catherine and I failed on one each.
Anyway, it's a simple enough game to play but interesting too. It'll be in our pile to take on holiday, for certain.
We played two games. I won both of them
Tuesday, 4 October 2022
The Dimachaerus in 'Blood, Sweat & Cheers'
I feel I can justify the 3 Defence without that much in the way or armour and no shield, by assuming that the second weapons is as much for parrying as it is for attacking. The extra attack potential of the second sword is covered by the Glory abilities, in the same way that most of the potential of the retiarius's net is.
Monday, 3 October 2022
MOAB 2022
I paid a visit to MOAB yesterday. It's the first time it's been held since 2019, so it was nice to be back.
Most of it was competitions. There didn't seem to be as many traders present either, although those that were there were interesting enough including Aetherworks, Olympian Games, Eureka, Slave 2 Gaming and a company which distributes independent games. There was one demo game (it looked like Team Yankee, maybe, but I didn't look that closely), and a couple of participation games as well, both of which were card/boardgames.
I played one of these; a card-drafting game called Cosmos: Empires.
Here's the game at the end.
I played a second game later in the day, and was simply lucky not to come last in that.
Cosmos: Empires is a funded kickstarter, and will be available early next year.
I also played a card-game on the independent stall called Viewpoint: Revisioned, which is part of a series called the Viewniverse. It was amusing, but I only played two-player and I'm not sure the cut-throat nature of it worked so well. Maybe because it was my throat getting cut.
Anyway, this year's MOAB also coincided with the start of my Frocktober campaign for this year. Here's a taster:
52 Games - Game 57
52 Games - Game 58
Saturday, 1 October 2022
Battle Cry - Newmarket
It's a wet long weekend, so we weren't keen to go out today. Instead Catherine and I played a couple of games of Battle Cry; one scenario, played twice and with us swapping sides, with the victory going to the best aggregate score. Most scenarios in theses boardgames are unbalanced in some way, so this method of play ensures a fair assessment of victory. Sometimes all you have to do is lose less badly than your opponent did.
Anyway, we played the Newmarket scenario, which is fun because it features two roughly equal forces, with one attacking the other. The Union have a decent defensive position, so should win, but the Confederates have six command cards to their four, so have the advantage of being able to put together a killer hand.
Here's the setup. Most of the Confederates are massed in the centre, whilst the Union are split between their right flank and the centre. On the Confederate right/Union left two equal forces of cavalry and horse artillery face each other across the bed of a stream.
Breckinridge fell back to the relative safety of the VMI Cadets, whilst the Confederates advanced en masse. I managed to save up a decent run or cards to launch a strong attack on the centre, and this was the moment I started it.
The end. I played the Battle Cry card and used the combat bonus to collapse the Union centre. I won 7 - 5 (Victory is six flags, but I destroyed two units on the last turn).
I reorganised the Union line into something a little stronger, but Catherine was already causing casualties with long-range fire as she edged forward.
I pulled my cavalry into the main part of the battle, and used horse artillery to cover my flank there. Catherine brought up her cavalry in opposition.
My position was strengthened with some hastily constructed field-works. This is always a good card to get when you're the defender.
A series of melees saw my cavalry swept away, as well as the horse artillery. Some of my infantry stabilised that flank.
Confederate cavalry attacked a weakened Union unit to pick up their sixth victory flag.
I rather like this scenario, but there's still plenty more in the book I haven't played yet.



















