I finally got my Zeppelin-Staaken RVI on the table the other day, as it flew along the table towards London under attack by various British planes. I used the same setup as with the Gotha scenario from the other day, but with a different mix of planes to reflect the later period.
This time the selection was:
1 - Sopwith Camel
2 - Sopwith 1 1/2 Strutter
3 - FE2d
4 - BE12
5 - Armstrong-Whitworth FK8
6 - Sopwith Triplane
I got five attacking aircraft.
Here's the bomber.
In fact the bomber was almost out of ammunition for its guns (I still restrict each gun position to eight shots), and had taken nearly 75% damage. So the British planes didn't do too badly and, had the first Triplane been able to maintain its attack, they may have brought down the Giant between them.
I did try another variant of the scenario a couple of days later (undocumented) where I used one board (instead of two rolling boards) and the bomber had targets to hit for VPs. Within a certain distance of the targets it would come under AA fire (as would any British plane that was in the zone, although at a reduced strength). In that game the bomber managed to bomb two targets, but couldn't turn to hit each one again with its remaining bombs in order to score more points. Three British planes attacked, but the fortunate roll of a Sopwith Camel was offset by its pilot being killed by the first shot the bomber made at it. The other two planes - an FK8 and a Triplane - kept up a steady attack on the bomber and the AA fire did some damage as well, but the bomber was able to escape. The FK8 was shot down, simply through accumulated damage (mostly from the bomber, but its own AA accounted for a couple of hits), whilst the Triplane simply ran out of ammunition. The actual bomb-runs were poor though (I rolled a D6 for their effectiveness), so the mission was something of a draw. I have started looking at a more defined VP system for this mission.
Another change I have been looking at (and trying out) is to divide the two side arcs into a front and rear section, thus giving me six firing arcs. Front and rear are still 45 degrees but each side arc is now only 22.5 degrees. I have had to fudge various rules to restrict side-arc firing and this change removes those fudges, actually making the rules simpler since it's easier to define arcs of fire. It will need me to update my plane stats, but I already have to do that for the increased hits anyway.
The bombers are certainly big bu99ers 😉 Doubtless not only able to absorb plenty of damage, but also dish out plenty.
ReplyDeleteWhilst looking for images of WW1 observation balloons yesterday I came across a pic of an Austro-Hungarian observation balloon, released from a small boat on the Adriatic coast. I suspect that will have to feature in my planned Italy/Austro-Hungarian campaign 😉⚔️
Cheers,
Geoff
I used the three-gun version of the Zeppelin-Straaken, which has a gunner in the nose and two dorsal gunners, each with a single MG.
DeleteSome RVIs had gun positions on the upper-wing as well, firing to the rear and sides. So leaving aside the tail the plane can put four machine-guns into its rear arc if it wants to.