Saturday, 6 April 2013
Clobberin' Time! It's Here!
Four weeks ago I started playing around with a simple, one-page set of rules for fights using Batman characters. After lots of fiddling and some fun little games I have finally come up with something I'm happy to release into the wild.
Follow the link to download the first draft of CLOBBERIN' TIME!
I should stress the word 'draft'. I certainly don't see these rules as complete. Indeed there are a few ideas I'm still playing around with, and there are some holes I haven't even started thinking about filling. But they are at the stage where they can be considered playable.
They are longer than the initial one-page because I feel it's important to explain rules, not to chop them down to fit an arbitrary page limit. I hope that the mechanisms are self-explanatory. If they aren't, please send me questions, and I will not only answer them, but try to clarify what I've written.
I am not trying to compete with other superhero games out there. Supersystem, Pulp City and Heroclix, for example, offer a much richer and more varied experience. But what I hope I have come up with is something that's fast and simple, with a minimum set-up time, no tie-in to figures or background and which covers, I hope, whatever comics you want it to.
I say 'whatever comics'. I have tested the game with Batman-style fights, and with characters drawn from my collection of Marvel heroes. The more powerful DC characters - The Justice League, for example, I haven't tried. I don't think that the fact that they all seem to have flight, invulnerability and super-strength as a standard ability would be too much of an issue, so long as the game is scaled accordingly.
Anyway, please give them a try, enjoy, and please give me any feedback you have. I'm interested in how people get on with them.