We played our first club game of What A Cowboy (WaC) last night. We tried to keep it simple and limit the number of players; we went with four people each running two gunfighters.
We'd been concerned about what terrain we had, but the loan of some suitable buildings from Darren, plus bits of terrain from Caesar's Bolt Action setup helped a lot and we had plenty of cover on the table.
Caesar and Graeme had the Outlaws:
Creed 'Scarecrow' Morrison - Gunslinger - 2 x Revolvers
Dorothy 'The Widow' Carson - Shootist - Sawn-Off Shotgun, Revolver
Lewis 'Scar' Simpson - Shootist - Revolver
The Orinoco Kid - Greenhorn - Revolver
Martha Bischoff - Gunslinger - 2 x Revolvers
Nan Goth - Shootist - Shotgun, Revolver
Agent Webster - Shootist - Revolver
Byron Goth - Greenhorn - Revolver
June rolled this spectacular set of action dice for Nan Goths first move; she was going places fast, but would be unable to do anything when she got there.
Creed took a rooftop position and took on Webster, the Pinkerton man.
(Yes, the grey buildings disappeared at this point - Darren, who had lent them to us, had to go home and took them, so we replaced them with more Middle-Eastern dwellings).
I think part of the issue with the lack of a decisive result was given above; neither side had much incentive to leave the safety of cover and in WaC cover is very useful; it makes you harder to spot and gives you a good chance of 'saving' against any shot directed at you, no matter how well aimed it is. It strikes me that scenarios where one, or both, sides are on the move are definitely the way to go.
That's not to say that the game wasn't fun. We got the rules pretty well-sorted, and that was really the aim of the game.
One rules query we had was to do with the sawn-off shotgun. The firing table gives it and a pistol a +1 at up to 4" range. But under weapons it's listed as having the Sawn-Off trait, which gives it a +1 at up to 4" range. We weren't sure if the firing chart modifier is simply stating that, or if the Sawn-Off trait is in addition to it. It seems irrelevant to have a modifier on the firing table that stacks with the trait; you may as well make the trait a +2 at 4" range if that's the intent. We decided that it just gets a +1 (it gets another +1 for being a shotgun at up to effective range anyway).
Overall we liked What A Cowboy.