Fresh from his victory over Arthur's knights, the Sultan found himself facing a new foe ...
... the slithery Ophidians, with their core of mystical magicians. Fortunately the Sultan's army contained a wise cleric to counter the snakes' dark magic.
The main body of the Ophidian army was made up of fierce warriors, supported by archer, and these advanced rapidly on the centre. The Sultan's horsemen rode forward to occupy a hill opposite the Ophidian sorcerers.
The magicians attacked in close combat, confident of driving the cavalry back, or at least pinning it whilst the warriors did their work in the centre.
Archers exchanged fire on the flank.
In the centre the warriors attacked the Sultan's foot, who fled almost immediately. Including the cleric.
The Sultan ordered his cavalry into a counter-attack, supported by the flying carpets, and the Ophidian's chief magician found herself in serious trouble. One of the minor magician fell in combat with the bold Arab horsemen.
The Ophidian warriors now attacked the Sultan himself, whilst their chief magician fought for her life.
A minor magician used magic to force the flying carpets to flee, taking the pressure off the Ophidian general.
The Sultan wasn't so lucky - his bodyguard was overwhelmed by the Ophidian warriors, and the battle was lost.
In terms of kills the Ophidian victory was achieved by the four warband in the centre, who destroyed, two hordes, a cleric and a blade general. This is generally the way with warband-based armies; you either win big or die horribly.
The Ophidians are my favorite of all your armies and Im glad to see them holding strong! Very risky but exciting list...love it. Keep it up.
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