Sunday, 22 January 2017

Ghosts and Pirates

I did some more ship-building this weekend. I also recalibrated my 3D printer and got it back in action, after a brief period of storage owing to the space it occupied being needed for something else. The results are that I have more stuff for Galleys and Galleons.

First off is a small 3D-printed fort. Yes, it has no guns, and only the single door I chose to add to it, but it's s nice generic model, and I can add things to it later.


Secondly is the obligatory ghost-ship. This was made exactly the same way my other ships were produced, but I distressed the hull with a file and emery-board before painting, and made the sails more ragged.


Finally I made and painted a couple of pirate ships. Because pirate ships are kind of essential to any game of this nature.



I have had the printer working all day of a few other bits and pieces which looked nice on the screen and which I think I can make use of. I shall post the results if anything comes from them.

6 comments:

  1. Your ships are truly inspirational! It makes me want to pull out Featherstone's Naval Wargaming. I know little about 3D printing. How long does it take to print your fort? Have you thought of printing ship hulls? I have found some online but the prices are too much.

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    1. In order to print the hulls I'd have to either find or produce a design. However I haven't found a suitable model online to print, and I'm afraid my design skills aren't up to the job yet.

      The time things take to print depends on quite a lot of parameters, which vary from model to model. I think that fort took under an hour, though.

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  2. Fabulous. I'd missed your posts on Galleys and Galleons. I love the rules! Now to read your posts to see what I can steal, eh, I mean seek inspiration from.

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    1. Thanks. I've been tweaking and rewriting rules as I go along to make what I think is a slightly smoother game. If I get everything in a state I regard as 'final' I'll post some of the bits here.

      I've been making a few lace-pulp bits and pieces over the past couple of days.

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    2. I've been using the rules for Napoleonic encounters and find them just as good as SoG but more playable and definitive (by that I mean the move a model makes are clear and not affected by human fiddling/knocking/micro measurement).

      I've also had success using using G&G for larger games with galleys and just need to perfect this for sailing ships.

      Lots of fun!

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    3. I'm mulling over trying a Napoleonic action with them as well. I think it may be possible to play Lissa using them, although it would need at least one rules tweak to cover the entirely carronade-armed HMS Volage.

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