Friday, 30 August 2024

The Tabletop Tour de France - Part 6

On Wednesday Catherine and I played the next two stages of our Flamme Rouge Tour de France. Both stages were relatively flat.

Stage 12 runs from Aurillac to Villeneuve-sur-Lot. This starts with a useful descent, but is then a flat run with three small cobblestone sections.

I took a risk and put my Sprinteur into the breakaway. Naturally the red rouleur joined him.


The weather consisted of a tailwind followed by a patch of rain. The rain was on a fairly open stretch of the stage, though, with little chance of crashes.


My sprinteur got off to an OK start, but found himself alone in second place, picking up a lot of exhaustion cards. My rouleur somehow ended up at the back. Mind you, so did Catherine's sprinteur.


As we neared the home-stretch I pushed my sprinteur forward. My rouleur responded by lagging even further behind.


A win for my sprinteur, but at the cost of a heap of exhaustion cards. In this shot my rouleur is still last, but I put on a burst of speed at the end and managed to finish eighth. Catherine picked up a third place but her sprinteur was eleventh. 


This put me into the lead on team points, but only by a margin of two. And both of my riders were now loaded down with exhaustion cards after a race in which I found both of them running alone for a lot of the time.

Stage 13 is similar to the last one. It runs from Agen to Pau. It lacks the descent of Stage 12 but has a supply zone in a similar position. There are two small cobblestone sections. So this would be another sprint.


The weather consisted of a crosswind on the supply-zone, which would prevent any early race slipstreaming, and a headwind a little further on. Red and blue took the breakaway.


The peloton team (white) dominated the race, pushing ahead early on and staying there until at least halfway. Catherine got herself up front as well, whilst my exhaustion cards caught up with me and left me lagging in the rear group.


The positions hadn't changed that much as we headed towards the run for the finish.


Despite appearances at this stage, with that front group almost at the finish, blue finished well. Catherine won, and my rouleur picked up second place. However my sprinteur brought up the rear, whilst Catherine's finished mid-table.

So at the end of Stage 13 I am still ahead of Catherine (by one point) but blue had taken the lead

Team Scores are:

Blue (Bot team) - 185
Pink (Me) - 183
Green (Catherine) - 182
White (Peloton) - 169
Red (Bot team) - 153
Black (Gruppetto) - 64

So red is beginning to look like it's going to pick up last place (the gruppetto doesn't really count, being more moveable terrain than an actual team), but the first place is still up for grabs. White is starting to slip, thanks to a poor shoeing in Stage 12, but may come back in later stages; the Peloton is full of surprises.

We're into some serious mountains for the next two stages.

Monday, 26 August 2024

The Tabletop Tour de France - Part 5

This weekend Catherine and I managed two more races in our Flamme Rouge replay of the 2024 Tour de France. We're coming out of a rest day and, if you remember from the previous part, the scores are looking close.

Stage 10 runs from Orleans to St Amand-Montrand and is completely flat. Not even any cobblestone sections. There are a couple of supply zones though.

An early headwind would slow down the start, but there was a nice tailwind just after to give everyone a boost. As ever red and blue did the breakaway.


Catherine's green riders started well, although red and blue really pulled away early. I got a bit stuck near the back, as I'd decided not to throw away my good cards too early


Whilst we obviously want to beat the bot players, the real competition is between Catherine and myself. My aim was to beat her. Going into the final run to the finish I was still slightly behind her riders.


But I'd saved up my sprints and pushed through to gain what I think was my first win, as well as a fourth place for my second rider. It was a close finish, though; all of these riders finished on the same turn.


My win put my pink team in joint first place with Catherine's green team. Her rouleur was still ahead of mine on points, but my sprinteur was doing better than hers.

After that nice easy race (in game terms anyway) Stage 11 offered more challenges. This run from Euaux-les-Bains to Le Lioran is a nightmare of ascents; our first challenging mountain sections.


Red and blue went into the breakaway, but this time it was red's sprinteur who was out there; not the best strategy on a mountainous section like this, but that's bot teams for you.

The weather was nasty; the only really fast open section was at he start and was affected by a crosswind then a headwind which would prevent slipstreaming and general speed at precisely the points when we'd need such things. This race was going to be a slog.


Red and blue got out in front and ran a great race. The white peloton team pushed one of their riders into the lead. Once again I found myself close to, but just behind, Catherine's riders.


A well-times push saw me edge ahead of her in the run to the finish. There would be no epic sprint over the line, though.


White, red and blue picked up the top three spots well ahead of everyone else. But my rouleur picked up fourth place, whilst Catherine finished mid-table. 

I got my timing sorted in these races, managing my cards well early on and pushing my riders into teh attack at just the right moment. And I finished the stage with a small lead over Catherine's team - 167pts to her 163pts. White is in joint second with 163pts, and blue is in fourth with 162pts, so it's all still very close and there's ten stages to go. Catherine's rouleur is still the best individual rider, though.

Friday, 23 August 2024

For King & Parliament Once More

Caesar was interested in giving For King & Parliament a go, so having not unpacked the stuff for last week's game I took it all along to the club again this week. I used the same orders of battle except that, feeling more confident with the rules, I added a unit of raw dragoons to each army. These could be assigned to any one of the three brigades.

Here's the setup and terrain. I went for the classic setup - foot in the centre and horse on the wings. Caesar put both of his horse brigades on his left in two lines and his foot over to the centre-right. His right flank was relatively open. Caesar took Parliament, whilst I was the Royalists.


I was feeling a little vulnerable on my right with a lot of horse coming my way. 


I pushed some of it forward (partially to get the benefit of a small hill, but did see an opening on the far right and sent one of my units haring off in that direction. In the distance, on the other flank, you can see my response to Caesar having no horse there; I pushed my horse down the gap between his army and the enclosures, looking to turn his flank and get into his rear.


I got the first unit kill, with Pullman's Horse routing Barnaby's Horse. Naturally they set off in pursuit.


Both flank marches stalled in command indecision, but Caesar's foot were also reluctant to respond to enemy horse in such a dangerous position. In the middle ground some of Caesar's horse had a go at charging my foot.


The attack on my foot went pretty much as you'd expect. They managed to inflict a hit, then got routed.


Saying that Caesar followed up with a second unit, and they did destroy my foot unit, blasting a hole in my infantry line. Of course being horse they weren't able to exploit it since they also hared off in a wild pursuit that took them off the table, never to return.


Clarke's Horse had been sat on a hill on their last hit for a few turns, but couldn't be dislodged. In the end they were able to charge, and routed some more Parliamentarian horse.


On my left I had finally got my horse organised. Caesar had responded by advancing his infantry into mine, so now I had nothing in front of me but his artillery and the rear of his army.


The Causton Trained Band found itself attacked on two sides - horse to the front and dragoons firing from the flank.


The infantry fight in the centre. On the hill both of our veteran units clashed in a long slog of a fight. The isolated Borchester Conscripts on my right kept up a steady fire on Caesar's surviving horse. In the distance you can see my horse moving along the hill to destroy the Parliamentarian guns. And, further over, my right-flank horse is reorganising having returned to the field from its pursuit.


The Borchester Conscripts destroyed the enemy horse, preventing it from turning into the gap in my infantry line.


On my side Halford's Foot broke; half of my foot was gone now.


But it was the dragoons that administered the coup de grace. A volley from the flank routed the Causton Trained Band and broke the Parliamentarian army. 

To the right of the picture are the heroes of the Parliamentarian army, the Causton Militia. This raw foot unit survived an attack on its rear from fresh Royalist horse, shaking off a ten dice attack by saving three of the four hits that were inflicted on it


Caesar lost around 15 medals. I lost 8 of my 14, but had a couple of horse units that were hovering on a vulnerable last hit, so it was maybe a closer game than it looked. 

It was a good fun game with several tense moments. Caesar's inexperience with the rules (and the period) meant that his got his deployment in a bit of a mess and I was surprised to get a rare chance to outflank him, something he's done to me on numerous occasions. But sweeping flank moves aren't the easiest thing to do with these rules, which make maneuvering armies suitably hard (or, at least, time consuming). But thanks to Caesar for a great game.

I'm really enjoying For King & Parliament, but I am having trouble finding much in the way of historical scenarios for it.

Thursday, 22 August 2024

The Tabletop Tour de France - Part 4

Catherine and I played a couple more stages of the 2024 Tour de France as adapted for Flamme Rouge last night.

Stages 8 and 9 will take us up to the first, very welcome, rest day. 

Stage 8 runs from Semur-enAuxois to Colombey-les-Deux-Eglises. It offers a couple of small ascents and scattered sections of cobblestones (which are used in some designs to represent hilly sections).

We went back to the Red and Blue rouleurs dominating the breakaway spots in this race. Weather consisted of some rain plus a headwind on the run to the finish.


The ascents broke up the riders, and I got nicely up with the front-runner. Catherine was on my tail though. At this stage the sprinteurs were still at the rear, with the gruppetto.


The rain caused a crash in the cobblestones, slowing the sprinteurs even more.


Three riders on the sprint to the finish. I was in the lead at this stage, but just lost out tp Catherine. I got a welcome second place, and my sprinteur finished ahead of hears, so I closed up the gap by a point or so. The blue rouleur came third.


Despite a mid table finish the white peloton team was still in the lead at this stage, but Catherine was close behind them. Blue was still in a strong third place. I was still ahead of red in fourth place.

Stage 9 was a circular run (on the map at least) from Troyes to Troyes. It's a horrible-looking course. There are a couple of nice descents, but no supply zones and a lengthy run of cobblestones in the second half to reduce slipstreaming and add in plenty of blocking opportunities.


Red and blue were the breakaway riders again, and both bid heavily for the privilege, reducing their supply of good cards.


Once again the terrain broke up the riders into groups - sections of cobblestones interspersed with the ascents helped with this. At this stage red and blue were still in a commanding lead.


The weather was wet with a headwind again, and once again we had a crash. I got my rouleur up front though, and Catherine stalled at the same time, suffering some bad luck at the start of the long cobblestone run.


With a hand of good cards saved up I went for a sprint finish, and pulled ahead of the pack.


My first win of the Tour! Catherine's green riders finished mid-table, whilst my sprinteur made a nice run to finish third. This really boosted my points.

I had loads of exhaustion cards, but the rest day has got rid of most of them.

So at the end of Stage 9 the scores are:

Individual

Green Rouleur (Catherine) - 95
Blue Rouleur (Bot) - 85
Pink Rouleur (Me) - 85
Red Rouleur (Bot) - 73
White 1 (Peloton) - 71
White 2 (Peloton) - 66
Blue Sprinteur (Bot) - 49
Pink Sprinteur (Me) - 46
Green Sprinteur  (Catherine) - 43
Red Sprinteur (Bot) - 40

Team

Green (Catherine) - 138
White (Peloton) - 137
Blue (Bot) - 134
Pink (Me) - 131
Red (Bot) - 113
Gruppetto - 49

Friday, 16 August 2024

For King & Parliament Again

Yesterday I took For King & Parliament along to the club for a game with Daniel. For him it was obviously a major learning exercise as he'd not played it at all, whilst for me it was a test to see how much I understood of the game after my solo run-throughs a couple of weeks ago.

I set up a 12x8 grid with some basic terrain and generated two roughly equal armies. The Royalists had four foot, two artillery and six horse, whilst Parliament had four foot, two artillery and five horse. Both sides had one veteran foot unit, two standard and one raw. That of the Royalists was pike-heavy. Royalist horse was standard Swedish whilst the Parliamentarian horse was Dutch. Two units were standard and three were raw. The armies were divided up into a centre with the foot and artillery under a commanding general, and two subordinate wings of horse.

I took Parliament and Daniel took the Royalists. Here's the deployment from Parliament's side of the field.


Both armies blundered about a little at first, especially Daniel's centre command when he found out that artillery of this period does not manuever very well. I had fired off a few shots with my artillery with little effect, but this was the first proper action when my horse closed up and fired pistols at some Royalists.


I sent my veteran foot over to assist the horse on that wing, aiming to get a nice hilltop position.


Daniel charged! Our first melee of the game. Both sides took hits.


The horse on the other flank also got stuck into each other; not unexpected in a battle of this period. I supported mine with a unit of raw militia who also grabbed a commanding position on a hill. Daniel charged them.


Daniel abandoned his artillery and pushed his foot forward, attacking my regiment on the hill in the centre. It fended off attacks by two units.


First blood to Parliament as Cully's Horse routed Marple's Horse. Unfortunately this left Cully's horse pursuing into the foot regiment behind its opponent.


However Daniel quickly evened things up, routing one of my horse units on the other wing ...


... and then the other. Colonel Scott, who commanded that wing, fled the field, but at least escaped capture.


A view of the battle. I'd brought up more foot to cover my right whilst at the other end of the field our horse were fighting in some woods and enclosures.


Daniel's Horse prevailed against the Causton Militia, routing them. This left all of the horse on Daniel's left in uncontrolled pursuits that he was unable to rally them from.


The foot were now engaged in the centre. On the right of the picture one of my regiments was in the process of moving onto the flank of Daniel's foot.


The action in the rough terrain on my left. Both units in the foreground were one hit away from breaking.

At that point Daniel had to leave. He'd lost 2 of his 13 medals, whilst I had lost 9 of my 14. So on the whole things were looking very good for him. I had two horse close to breaking on my left, which would have caused the army to flee. Daniel was going to see half of his horse leave the table, with a slim chance of recovering it, but it wouldn't count as lost.

We played for around two hours, and did pretty well, given that I had to teach Daniel the game and also look up numerous things that I wasn't totally clear about. We made a couple of mistakes here and there, but overall the game flowed well and we both enjoyed it enough to consider giving another go.

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