The Flamme Rouge community loves to design courses, and quite often someone will put together something for the big cycling events. Naturally the Tour de France always gets done, and this year was no exception. The other day I downloaded the tracks for the 2024 Tour from Boardgame Geek, and suggested to Catherine that maybe we work our way through the 20 or so stages. She was up for it.
I'm not sure what timescale we'll have for this; we'll just play when we feel like and give up when we get bored.
We will play one team each, but add in four other teams as bot players, using the full 5-6 player boards for each stage. We normally play with one peloton bot and three muscle bots, but I thought that this we'd replace one of the muscle bots with one of the fan-variants from BGG, the Gruppetto. This 'player' represents the main group of cyclists. It's not likely to win races, but will hang about at the rear of the pack giving slipstream opportunities for those lagging behind and sometimes blocking the way.
The rules for the Gruppetto as as follows:
They are represented by two cyclists side by side. They fill two lanes in the square. They cannot end their move in a square with only one free lane (so are blocked by a single cyclist). Obviously they block the square they are in as well. Exception: If the square only has a single lane (cobblestone sections) then they can be positioned.
They always start on the backmost space on the starting grid.
They use a single deck (either type) with two obvious cards added in. For our Tour we are using the sprinteur deck with two spare muscle cards added in (the extra '5' cards). On its turn the Gruppetto draws one card.
If one of the special cards is drawn then roll a D6+1; this is the value of the card for movement purposes. All movement rules apply (ascents, descents, supply zones and so forth)
If any other card is drawn then regardless of its value it counts as the following:
If the Gruppetto is on a flat square or Supply Zone square: 5
If the Gruppetto is on an ascent: 3
If the Gruppetto is on a descent: 6
The Gruppetto can give and receive slipstreaming (subject to normal rules for this).
In addition to the Gruppetto we decided to use the Meteo rules for weather. These don't address the effect on bots, so again I searched BGG and came up with the following:
If the bot rider is starting on a Headwind space then the value of their card is reduced by 1 (minimum 2)
If the bot rider is starting on a Tailwind space then the value of their card is increased by 1 (maximum 9)
In both cases you then apply the effect of ascents, descents and Supply Zones.
Last night we did the first two stages. I won't do detailed write-ups because I suspect that no-one reads them. Here's Stage 1 - Florence to Rimini:
Here's everyone on the starting grid before we determined the breakaway pair (another advanced rule we're trying for this tour, since it helps break up the pack a little from the start).
The standees next to some of the straights show the weather. The one that end on was a headwind, the next some rain and the final one a tailwind which, being on the final straight, would give a fast finish.
(You'll note that Catherine's assistant has abandoned her and is scowling just outside the room)
Excellent! I am a big cycling fan, and people putting the effort in to model the TDF us just amazing. I don't suppose your sprinter was named Cav...
ReplyDeleteI actually know next to nothing about cycling, but love Flamme Rouge as a game. People who are into such things say that it's a pretty good game for the feel of a cycling race, though. The tours are a great way of playing linked games; the Flamme Rouge equivalent of a wargames campaign :)
DeleteFlamme Rouge is an excellent game. New players think it's all due to luck, but the more experienced ones know it usually comes down at the last 2 turns ... and it's a matter of trying to steal as many spaces as you can during the race (and not losing too many), and also doing some card counting as well as keeping an eye on how many spaces are left to the finish. It has happen often that some players think there's still enough time, when suddenly the faster cards are being played and the race is over before you know it.
ReplyDeleteI still struggle with the deeper tactics, especially on some of the more complex courses, but usually have a finish strategy worked out in terms of cards I need to save for the end of the race. Predicting what everyone else will do is something I'm no good at; I don't have the knack for card-counting. Fortunately neither does my wife. We're both dreading the day we play against our daughter-in-law, though :)
DeleteTo be honest I’m not really much of a cycling fan (burning calories in the gym is about all) but I do occasionally watch TDF on TV here in the UK - primarily watching out for castles in the background.
ReplyDeleteCheers,
Geoff