I've played out the Battle of Alton a couple of times using my own Portable Wargame ECW rules, but thought it might be a fun game to try with 'For King & Parliament'. Imagine my surprise when I realised that the scenario I'd adapted to create mine was originally for that very game. HERE IT IS.
Needless to say that I couldn't leave it alone, and fiddled with it a little bit. I made the artillery pieces on both sides Field Guns, as I hadn't tried artillery yet and wanted something basic. In addition I kept the single edge of fortifications from my own adaptation, as a couple of the accounts I've read of the action talk about Royalist earthworks. The only other change I made was to increase the Royalist breakpoint to 50% of their medals to simulate their desperate defence. This helps (a little) to offset Parliament's superiority of both quality and numbers.
My forces are:
Royalists
Lord Crawford - Commanding General - Brigade 1
Crawford’s Horse 1 - Raw Swedish - Dash 3 - Ammo 1 - Hits 2 - Save 8+
Crawford’s Horse 2 - Veteran Swedish - Dash 3 - Ammo 1 - Hits 2 - Save 6+
Colonel Boles - Colonel - Brigade 2 - Dashing
Bole’s Foot - Seasoned Standard - Ammo 3 - Hits 3 - Save 7+
Bole’s Conscripts - Raw Standard - Ammo 2 - Hits 3 - Save 8+
Oxford Conscripts - Raw Standard - Ammo 2 - Hits 3 - Save 8+
Artillery - Seasoned - Ammo 6 - Hits 1 - Save 7+
Medals - 18 x 0.5 = 9
Parliament
William Waller - Commanding General - Brigade 1
London Trained Bands 1 - Seasoned Standard - Ammo 3 - Hits 3 - Save 7+
London Trained Bands 2 - Seasoned Standard - Ammo 3 - Hits 3 - Save 7+
Kentish Foot - Veteran Standard - Ammo 4 - Hits 3 - Save 6+
Commanded Shot - Seasoned Shot - Ammo 3 - Hits 2 - Save 7+
Artillery - Seasoned - Ammo 6 - Hits 1 - Save 7+_
Sir Arthur Haselrig - Colonel - Brigade 2
Haselrig’s Lobsters - Veteran Dutch Curassiers - Dash 6 - Ammo 2 - Hits 3 - Save 6+*
Waller’s Horse - Seasoned Dutch Curassiers (Small) - Dash 3 - Ammo 1 - Hits 1 - Save 7+*Other Horse - Seasoned Dutch - Dash 3 - Ammo 2 - Hits 3 - Save 7+
Medals - 23 x 0.4 = 9
Here's the setup with the Royalist defenders at the bottom and Waller's forces at the top. I used the setup from the original scenario.
The end came from the village of Alton, with the London Trained Band finally getting its act together and attacking Bole's Conscripts. A frontal assault had failed to dislodge the Royalist troops, but the Trained Bands fell back and managed to work around the flank. Their charge was enough to break the Royalist foot and, with them, the entire force.
This was a tight and dramatic fight. To be honest I think if a Parliamentarian player knows what they are doing they should win every time, but the Royalists might be able to pull off a victory if they can inflict some early disorders on the attackers. The artillery seems to be the weak link in their defence; a bold Parliamentarian attack should sweep it away and open up a hole in the enemy line. That's what happened here, certainly.
Interesting report. Did the new rules feel more realistic or more cumbersome (than your Portable Wargame ECW set)? Take more time / get you feeling more involved? ‘Better’, or just ‘Different’?
ReplyDeleteMore effort to set up - there's a lot more in the way of stats and traits to track. But I'm finding them pretty good now I'm getting used to the mechanisms.
DeleteAs I was playing it came to me that if I developed my Portable Wargame version much further to fix odd nagging issues I still have with it then I'd pretty much be re-inventing For King & Parliament in some form :)