I tried another game of Mighty Monsters yesterday, with designs very much based around close combat - the jaegers Crimson Typhoon and Cherno Alpha on one aide, and the kaijus Brutathrax and Mogul on the other, the first a crab-creature and the other an acid-spitting worm with legs.
All the combatants are amphibious, so I left my sea cloth on the table, and used islands as the terrain.
You can see my venerable cork pieces in use here, as well as some new wooden islands/hills I picked up on Saturday at the Illawarra Festival of Wood (really). They are burls from fallen trees, and the five pieces you can see in the foreground of this picture cost me a grand total of $10.
The monsters had to destroy the pagoda at the other end of the atoll, and defeat at least one jaeger.
Cherno Alpha moved up on Mogul, taking some hits from the kaiju's acid spit.
Brutathrax looked set to be engaged by Crimson Typhoon, but some terrible activations by the jaeger allowed the kaiju to sidestep and move to the pagoda by another route. Moving onto the islands took a movement action, so movement around the table was faster in the straits between them.
Crimson Typhoon and Cherno Alpha both attacked Mogul, the latter pounding the monster with his mighty fists.
Crimson Typhoon saw the danger to the pagoda, though, and finally got enough movement to block the advance of Brutathrax. Scoring damage on the well-armoured kaiju was a different matter, however.
Mogul kept falling back, throwing seemingly endless quantities of acid at Cherno Alpha, who was beginning to look somewhat damaged by now. Both kaiju had also taken a couple of hits, however.
Brutathrax got past Crimson Typhoon and headed for the pagoda.
It was easily destroyed. Now the kaiju just had to take down a jaeger.
The wounds the monsters had taken were beginning to tell, though. Brutathrax stumbled, and Crimson Typhoon was able to get in a few more hits.
But Mogul was holding out, despite the slow pounding Cherno Alpha was dishing out.
Mogul's wounds also caused it to stumble, but that didn't prevent another acid attack, which hit the jaeger's cockpit straight on, disabling both pilots and causing the mech to shut down.
A win for the monsters!
The game was a chance to try out the new terrain pieces, but I also used it to tweak a few more rules ideas I'm playing with.
Those burls look great!
ReplyDeleteMonsters versus Galleons next? Or Monsters versus triremes?
ReplyDeleteThanks again for these Mighty Monsters write-ups; looks like a great game.
Galleys & Galleons does include rules for sea-creatures, so it's not impossible.
DeleteMany years ago I did do this: http://hordesofthethings.blogspot.com/2012/05/nelson-vs-godzilla.html (there are pictures if you folow the link at the bottom)