I dropped one Dalek squad for the first game, as the first seemed a bit of a walkover for them.
UNIT wiped out the Special Weapons Dalek in one turn, albeit by concentrating every squad that could fire on it.
The other Daleks pushed confidently against the ruined chapel, and were shot to pieces.
And that was really it for the first game. The mercenaries did the same thing as the other day - try to work around the flank through the woods. But the mortar dealt with them fairly effectively and the squads on that flank finished them off.
I set it up again, and put the removed Dalek squad back in.
I set it up again, and put the removed Dalek squad back in.
Again, concentrated fire took out one squad of Daleks.
This time the mercenaries attacked the chapel, and took it with an assault. whilst one squad consolidated their position, the other provided covering fire for the Daleks, and they took out The Brigadier.
The Daleks pressed forward, but eventually ran out of time, despite putting UNIT under a reasonable amount of pressure.
The attack is a difficult one for the Daleks as the rules I have in place to make them tough to kill still don't stop concentrated fire taking them out. I guess they really do have to give any individual UNIT squad too many targets to deal with, and hope to roll good To Hit rolls with return fire of their own shooting. With the UNIT troops tucked away in cover, though, their hit probabilities aren't brilliant, and they don't have unlimited time. So there's still some work to do in balancing this one.
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