Monday, 23 January 2023
Ceidonians vs Pyrates
Friday, 20 January 2023
Lion Rampant
We played a three-a-side game of Lion Rampant last night, using 25mm figures from a mix of sources and, it has to be said, historical eras (albeit ones within the Lion Rampant remit).
We used the new rules which aren't, it has to be said, hugely different from the old ones in terms of core changes. Yes, there's a lot of options brought in from other sets, or that have been common practice in some groups, but you can add those or not as you wish. Actual changes seem to be light. I kind of like that.
I did like that you now buy abilities for your leaders as part of the warband cost, and there are negative cost abilities that can be used to tweak how your warband is set up. I always find that you have odd points to spend here and there in Dragon Rampant, so this would be an interesting idea to import. To be fair, randomised leaders, who may be good or bad, are fun, but it's sometimes nice to have control.
All leaders can now allow one unit per turn an activation reroll if they in command radius. This should help satisfy those people who hate the Rampant activation system.
Anyway, since we had three novice players and one very new player as part of the six we kept things simple - each warband had some knights, some heavy foot, some archers and some foot knights. We just did a straight head-to-head fight, with three warbands per side. At the end of the day it was about getting people used to mechanisms.
The result was, as you'd expect, chaos. But it was fun. I didn't really keep track of the flow of the game and, at the end, we didn't even pay much attention to who'd won. Stuart and I, who were facing each other, had both used boasts that had left us happy to remain static, although my static posture was, to some extent, dictated by my terrible movement activation rolls (even with the reroll). Caesar and Peter slaughtered each other in the middle, whilst Dave and John hacked away at each other over a hill on the other flank.
Here's some pictures.
Initial setup.
I did rather like the new Lion Rampant, and may consider getting it since I never got a copy of the first edition. I don't know if there are plans to update Dragon Rampant, but I suspect that a lot of stuff can be ported across relatively easily.
Thursday, 19 January 2023
More Ceidonians
I added a couple of elements to my Ceidonian generic human medieval HOTT army the other day. They were bits that I had laying around on my painting table that just needed repainting to match the army's colour scheme.
On the left is a hero element, representing the Duke's son - the kind of person who's always off on a quest to prove himself or find a beautiful princess to marry. He's accompanied by a couple of faithful retainers. On the right is an Irregular Miniatures giant, which was originally part of my Narnian army until I found a better figure to use, and has been languishing, unloved, since then. It's not a great figure, but it gives me another behemoth element for the army, and he does look rather natty in his Ceidonian livery.
So, as seems to be the way with these things, the new elements did not lead the army to glorious victory. But I'm sure that they will one day.
Monday, 16 January 2023
The Summer Games Of 2023 - Part Three
Part One - HERE
Part Two - HERE
Round five of the campaign saw all three schools in with a chance of winning. Primus was well-positioned, with 12 Prestige - a single win, plus surviving two bouts would be enough for the 15 Prestige needed for victory. Secundus had a tougher job; with only 10 Prestige they needed to secure two wins, one of which needed to be by an inexperienced gladiator against one with a skill. Tertius also had 10 Prestige, but could pick up 2 Prestige if Herminia fought and survived, since she would then be freed.
The editor played to the relative positions of the schools. He required Primus to put forward a medium gladiator, and Primus went with the experienced Prudes. Tertius and Secundus both had a free choice. Naturally Tertius put Herminia forward; she could score 4 Prestige for him if she fought and won. Meanwhile Secundus chose the the inexperienced murmillo Grumio.
The pairings ended up as follows: Grumio was matched by Primus's veles, Baccibus. Tertius sent the inexperienced Mongo to face Prudes. And Herminia found herself up against the novice veles Xerxes.
Baccibus (Veles) - 2 Bouts
Velox (Sagittarius) - 3 Bouts, +1 Attack
Prudes (Hoplomachus) - 3 Bouts, +1 Attack
Bellerefons (Murmillo) - 2 Bouts, +1 Defence
Secundus - 11 Prestige (Four wins, three losses with missio)
Verus (Hoplomachus) - 3 Bouts, +1 Defence
Grumio (Murmillo) - 2 Bouts
Victor (Crupellarius) - 2 Bouts, +1 Attack
Tertius - 15 Prestige (Five wins, three losses with missio and one Rudis)
Tetraites (Thraex) - 2 Bouts, +1 Speed
Herminia (Dimachaerus) - 5 Bouts, +1 Attack, Freedom
Mongo (Murmillo) - 1 Bout
Bato (Veles) - 0 Bouts
All of my new gladiators got at least one outing (although it was one very final outing in the case of two of them).
And I found some more the other day; another seven are based and waiting for an undercoat.































































