Tuesday, 19 May 2020

After The Armada

It's 1588, and after the disaster at Calais, the Spanish Armada is running for home - the long way, around the top of Britain. Two galleasses have escaped - the Girona (red sails) and the Napolitana (blue sails).


But as they work their way along the coast, they are being stalked by two English galleons - the Gloriana (red) and the Auk of Onan (blue).


The Spanish sight the English ships.

This was a game pitting my two galleasses against two fast galleons of roughly equal points value. The English have the edge in speed and maneuver, whilst the Spanish have powerful guns, assuming they get the activations to use them. Terrain was randomly generated.

Oh, and I remembered to run them as square-rigged this time. It made quite a difference.


The Spanish were compelled to spend what few activations they got slowly turning to escape the headlands. The English opened fire at long range, hoping to knock away a mast.


The Girona returned fire, damaging the Auk of Onan.


It fired again ...


... then grappled it. But it lacked the activations to board this round. The Napolitana was also coming up, with the possibility that it could grapple and board.


But it failed and collided with the Auk of Onan, damaging both ships.


The Auk of Onan cut the grapples that held it to the Girona, allowing the Gloriana to fire at the Spaniard without restriction.


The galleasses had now cleared the English ships, and had a clear run to safety, with the wind in their favour. The English had the advantage of speed, if they could turn in time to mount an effective pursuit.


They didn't. By the time they managed to bring their galleons round, the Spanish were disappearing into the distance.

Both sides had taken about equal damage, but the English had little to show for their efforts.


I set up the game again, with different terrain.


The English ambushed out of a bay as the galleasses rounded a headland.


Their first broadside damaged the Napolitana.


The Gloriana found itself between two fires, but survived unscathed.


The Auk of Onan kept up a long range fire.


The Girona ran into the Auk of Onan, grappled and boarded. It came close to taking the English ship, but the crew managed to push the Spanish back, cut the grapples and sail free, albeit with heavy losses.


The Napolitana made a navigation error, and headed into the bay from which the English had come. This would leave it having to make a careful and slow set of turns in order to escape, which took it out of the fight for a few moves.


The English ships could now concentrate on the Girona, and did so, pounding it from both sides. The wind had shifted so the all ships were close-hauled or in irons.



The Girona tried to move away as the Napolitana turned.


The English poured fire into the galleass, and it was soon badly damaged.


The Napolitana opened fire at long range, killing the Auk of Onan's captain. The Girona's captain fell at about the same time.


The Gloriana couldn't work upwind to the Girona without colliding with the Auk of Onan, so was obliged to sail wide in an attempt to pass across it bows. This left the Auk of Onan fighting the galleass alone.


The Auk of Onan was soon shattered, but the Girona couldn't finish her and was in a bad way itself.


The Gloriana got into position to rake the Girona, but mistimed it and sailed past too quickly, with only a few guns firing ineffectualy as it did so.



And now the Napolitana was returning to the fray.


The Auk of Onan was sunk.


This left both galleasses concentrating their fire on the Gloriana, which soon started to take serious damage.


The Gloriana swung round to port of the Napolitana, masking the fire of the Girona. Its next broadside damaged the Napolitana, and started a fire.


The flames spread, as the Gloriana poured fire into the galleass. But its crew kept their cool, and soon pumps were plying water onto the flames, even as more English cannonballs smashed into their ship's hull.


The fires had pretty much destroyed the Napolitana's rigging, leaving the galleass dead in the water. But the English ship's rigging wasn't much better off. As it cleared the burning Napolitana, the Girona opened fire on it.


This caused some confusion, and the Gloriana nearly steered onto some shoals.


This was enough for the galleon's crew. They'd given their all, but both galleasses, whilst badly damaged, were still fighting. The men of the Gloriana took to the boats and abandoned ship.


To make matters worse, the crew of the Napolitana extinguished the last of the fire on board, although with little left in the way of rigging they would need to be towed by the badly damaged Girona.


This second game was a far more desperate and exciting fight than the first, with the English being thwarted by fickle fortune a couple of times when they had a galleass on the ropes. The galleasses once again showed that they are potentially powerful but only if they are lucky enough to get the activations they needed. A lot of the fight had them heading into the wind, which meant they weren't sailing uncontrolled when activations failed, and this helped them a lot.

Sunday, 17 May 2020

HOTT 52 - Week 20 - Helium vs Warhoon

I'm about to embark on a reread of Edgar Rice Burroughs'  Barsoom series, so for this weeks HOTT 52 game I thought I'd get out the classic Red Martian vs Green Martian combination, specifically the forces of Helium, led by the mighty John Carter against the ferocious hordes of Warhoon.

The Green Martians of Warhoon were defending against a punitive action by the Empire of Helium. This is their hordes - eight knights, including the general, and four shooters.


The forces of Helium - six blades, two airboats, a flier and John Carter himself as a hero general.


Red Martian warriors.


And their Green Martian counterparts.


Helium's aerial navy, and John Carter.



Warhoon attacked, because ... they're Warhoon.


Helium advanced as well. Their warriors were massed on one flank, with the aerial navy covering the other. Warhoon's deployment was simple; massed warriors on thoats in the centre, with the rifle-armed troops on each flank to cover against the aerials.


Helium advanced the airboats to pin the Warhoon centre. Warhoon advanced the foot-warriors on their left to take the airboats under fire.


On the flank the Red Martians approached their foes.


The light fliers passed overhead, and the Green Martians turned to take them under fire.


They attacked, to pin the Warhoon warriors as the rest of the army marched on them.


Warhoon's right flank was in a mess, with elements facing front and back.


John Carter moved to the fore, to lead his men personally.


Combat!


John Carter was driven back by intense rifle fire, but another group of Warhoon warriors were cut down. The fliers were driven back, though amd found themselves surrounded and destroyed before they could escape.


John Carter attacked again, supported by an airship.



The Warhon warriors were destroyed. But their thoat-mounted warriors were forming a second line ready to counter-attack.


Meanwhile Warhoon's other rifle-men were engaging the other airboat. Some Red Martians moved over and took position on the hill in support.


Soon they stood alone.


 

Warhoon Charges!


Their Jeddak ploughed through the first line of red warriors.


John Carter was driven back again.


Heliums' navy supported the red warriors in an attack on the Warhoon flanking force, but were driven back.


Disaster. The Jeddak of Warhoon pushed forward too far, and was double-overlapped. And the combat dice were not kind.


And that was game over for Warhoon - they had lost two shooters and their general, whereas Helium had lost their flier and an element of blades.


Final positions.


It's a while since I've had any of my Barsoom armies on the table, so it was fun to do them as part of this project. I think you'll be seeing some more.
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