(This is a new version of a post I accidentally over-wrote!)
Earlier this week I volunteered to playtest a new fantasy skirmish game called 'Fantastic Scuffles'. This is being developed by Nic Wright who, as you know, is the perpetrator of a number of games that I regularly play and blog about here.
Fantastic Scuffles sits in the same space as Songs of Blades and Heroes or Sword Weirdos, allowing a player to run a dozen or less figures in a game lasting around an hour. You design your warband with various weapons and traits and the scenarios are designed with missions and variable battlefield conditions to make things more interesting. The playtest rules currently just have the basics, but there will be sections for NPCs and game-controlled hostiles to really liven things up.
The system is based on that in Fantastic Battles and Devilry Afoot, neither of which I have played, However it's pretty straightforward. Everything works off modified D10 rolls. Initiative is via tokens in a bag/cup or cards in a deck; you get one for each character or group of underlings and can pick something that's not been activated when one of yours comes up. A bonus token/card for each player allows one character/group to take an extra action each turn, which is fun.
A couple of evenings ago I created a couple of warbands and had a game with Catherine. She picked the Elves whilst I used some Uruk Hai.
The Elves had a single leader character plus five underlings, two of which were archers and the rest swordsmen. The Uruk Hai fielded two characters - a leader and a scary berserker, plus three swordsmen. In fact I cocked up the points and the Uruk Hai should have had a fourth swordsman!
The Elves had to get a message from one side of the table to the other. The Uruk Hai were looking to kill the enemy leader.
Here they are in the early stages.
For documentation purposes, the two forces in this write-up were roughly 100pts each. The rules recommend 50-150points per player for a basic game.
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