Here it is:
I ran it solo, using a Battle Cry variant of the rules I tried out HERE. The rules for each player turn were:
Draw one card.
Roll D6 equal to Command Cards - 1
+1 Dice if you played a Scout card last turn
-1 Dice for each Fight Back card you currently hold.
Each 5 or 6 gives you an extra card draw. Choose one card to play. Discard the rest.
The rules worked pretty smoothly, and gave a couple of good games. The first was something of a walkover for the Confederates; they got good rolls for cards, rolled some excellent combat dice and beat the Union by six flags to two. Their artillery in the centre proved especially effective.
In the second game the Union put up a better fight, and the Confederate advance was less organised. The Confederates managed to push up to the ranch, and almost took it, but a counter move by the Union saw them driven off. towards the end both sides were rolling sets of combats that could have won them the game, but the Confederates just managed to pull off a victory, five medals to three.
I took photos during both games, but not really with a view to writing a report, so they're posted here just to give an idea of how the games looked. Here's the scenario set up.
I used my 6mm figures. I have enough bases to substitute for the original plastic figures one-to-one, but I wanted to see how the game would look with a lower density of bases
I used two bases for each unit, and small stones to mark hits.
This meant that units didn't completely fill the hex, so there's room for terrain pieces as well, if I decide to go down that route at a later date.
I don't think that the look of the game suffered with the lower figured density, and the markers were unobtrusive and no problem to use.
I did consider two guns for each artillery unit, but decided that they looked nicer with a gun and limber.
I'll try some of the larger scenarios with this setup, and see how they look.