Tuesday, 24 January 2023
Army Showcase - Wood Elves
Tuesday, 12 October 2021
Army Showcase - Fishmen
They're a 15mm army I painted around 2002. They were originally 24AP, but I've added a few extra elements over the years and they'll run as a 36AP force if you feel that way inclined. They are a good example of how a simple bold colour-scheme can make for a bold and eye-catching army.
Wednesday, 24 February 2021
Army Showcase - The Morthbrood
This army is the evil opponent of The Forces of Light and, like it, draws ideas from both 'The Weirdstone of Brisingamen' and 'The Moon of Gomrath'.
Here's the army in all its glory. The list is:
1 x Magician General (The Morrigan and Grimnir) @ 4AP
1 x Sneaker (Brollachan) @ 3AP
1 x Flyers (Crows) @ 2AP
1 x Behemoth (Mara) @4AP
1 x Beasts (Palug Cats) @ 2AP
1 x Beasts (The Hounds of the Morrigan)@ 2AP
1 x Lurker (Svart Alfar with Nets) @ 1AP
6 x Hordes (Svart Alfar) @ 1AP
The behemoth in any HOTT army is usually the showcase figure, simply because of their size. The Mara are basically 20' tall malachite green troll-women. I used an Irregular Miniatures 54mm nude woman as the base, and gave her a ragged tunic made from tissue-paper. Their faces are supposed to be shapeless, so I chopped off the head and replaced it with a milliput blob with a few rudimentary features added. Fun Fact: The Mara were apparently based on the reclining female figures sculped by Henry Moore.
I hope you have enjoyed seeing these armies as much as I did putting them together and playing with them.
Monday, 22 February 2021
Army Showcase - The Forces of Light
Last year I had a request to do an Army Showcase for my matched pair of armies based around Alan Garner's novels 'The Weirdstone of Brisingamen' and 'The Moon of Gomrath'. Published in 1960 and 1963 respectively, these were popular childrens' fantasy novels when I was at school in the 1970s, but I never got around to reading them until I was an adult. They are set in Cheshire, in the area around Macclesfield, contemporary to the time they were written, and concern two children, Colin and Susan, who, whilst staying with friends whilst their parents are overseas, become embroiled in a magical conflict between good and evil. A lot of the concepts, creatures and characters are drawn from the mythology of the British Isles.
It's always hard to do this kind of army showcase without giving away spoilers, and I don't plan to summarise the events of the novels. Instead I will do a post for each of the two armies. The HOTT armies make use of things from both books, gleefully thrown together. Inevitably some things were dropped, simply because there weren't the points to allow for them.
In this post I will showcase the Forces of Light. Here is the army (you can click on the picture to make it bigger):
Here's the two main characters - Colin and Susan - along with the wizards Cadellin. The children would work as a cleric - one of them has a protective artifact - but this would hinder the magician in HOTT. But they also infiltrate the villain's stronghold and evade their minions so a sneaker works just as well. Colin is a plastic model railway figure whilst Susan is, I think, a Peter Pig French Resistance fighter with the gun filed off. Cadellin is a pretty standard literary wizard in the Gandalf/Merlin style, so I used a generic wizard figure from (I think) Irregular Miniatures.
I've noticed that in some games I run them as warband, thus showing that I don't really know my own lists. They work as either troop-type.
In the next post I will showcase their opponents - The Morthbrood.
Tuesday, 28 April 2020
Army Showcase - Boxers and Foreign Devils
The basic lists for these armies can be found on Page 77 of the v2.1 of the rules, so I won't repeat them here. The lists also have the notes on the various abilities attributed to the troops by Chinese writers at the time.
Tigermen and musketeers. Although historically the Tigermen appear to be skirmishers of a sort, I run them as warband, because they look like they ought to be. The Imperial musketeers are shooters. All of these figures are from Irregular Miniatures.
Peking Boxers. They were said to be 10' tall and bulletproof. I used 25mm figures from Irregular's Ancient Chinese range for these sword-armed heroes. Flanking them are the rank and file. They are based as hordes, and that's how the list does them and how I originally ran them. However the army performed badly against its historical foe with hordes, so these days I run them as warband, albeit on a very deep base. Again the figures are from Irregular Miniatures.
The Boxer commander is also a warband, and is based as such. More Irregular Miniatures.
The feature elements of the army are the Red Lantern Auxiliaries; women possessed of awesome magical powers. This one can fly so is a ... flier. She's a 20mm figure from Atlantic's Maoist Chinese set (yes, they did such a thing). She was originally seated in a rickshaw, which brings us to ...

These are the Russians and the Japanese. Solid and reliable, they are blades.
There are two elements of British troops, representing a mixed party of Royal Marines and sailors. Fearless, and always ready to bring the fight to the enemy, they are warband.
The army actually includes a real-life cleric. This is Bishop Favier, who led the defenders of the cathedral in the north of Peking and was apparently the incarnation of a 200 year-old devil-prince. I generally run him as a paladin, but he would work as a hero as well. I have no idea of the origin of this figure; I think it was in a mixed bag I got on a bring-and-buy.
To be honest I find that the Foreign Devils generally get the better of most games. More so when the Boxers were bulked out with hordes, but still with them as warband. I think their troops combine together better, and with both a paladin and a cleric they can pretty much nullify the Boxer's magician for the entire game; for the Boxers to remove both causes of magical disruption they pretty much have to eliminate the Foreign Devils' army. One possibility is to run the Bishop as a cleric, but drop the element of naked women (using the figures elsewhere in the army) and add 4AP of new troops.
Still, these armies have seen good service over the years, particularly the Boxers, who predated the Foreign Devils by a while.
Sunday, 3 February 2019
Army Showcase - Redwall
'Redwall' is a children's book written in the 1980s by British author Brian Jacques. It proved so successful that he went on to write around twenty more, three of which were made into animated TV series. The world of Redwall is one of anthropomorphic woodland animals (almost all native to the British Isles) adventuring mostly in an area called Mossflower Woods, but sometimes straying into other areas as well.
The books are very formulaic, which is both a strength and weakness. You know what you're going to get with each one, which is great, but the downside is that there are few surprises. They generally feature a heroic animal of some kind, plus companions, setting off on a quest, whilst evil forces gather and threaten some part of Mossflower. The morality of the characters is pretty much defined by their species (another area that has attracted some criticism). Mice, otters, hedgehogs, moles, shrews, hares and badgers are invariably good, whilst 'vermin' animals - rats, wild-cats, weasels, stoats, foxes and so on - are always evil. And within this each species has particular traits - for example, shrews are argumentative and militant (the author based them on Liverpool dock-workers), whilst the hares are heroic and talk like WWII British fighter-pilots.
The series jumps around chronologically; the books skip back and forth through Mossflower's history, and often the main characters only appear for one book only. Central to most of them, though, is Redwall Abbey, which features as a bastion of decency and community throughout the stories and it's around the Abbey that the first book in the series is set.* The story is simple. The peaceful Abbey is threatened when the mighty rat warlord, Cluny The Scourge, arrives with his horde. The inhabitants use wit and courage to defend it from his army, whilst a young mouse called Matthias begins to get dream-messages from a legendary hero called Martin The Warrior, and sets out on a quest to recover his lost sword and shield and save the Abbey.
It was my wife who started reading the series and suggested that there was a lot of potential for HOTT armies in it. The trickiest part was figure availability. There is a manufacturer who does suitable miniatures now, but twenty years ago (which is how long ago I put together these armies) there was nothing. I had to resort to conversion and scratch-building.
And here are the Defenders of Redwall
The army list is as follows:
1 x Hero (Matthias, with the sword and shield of Martin The warrior)
1 x Hero (Basil Stag-Hare and Jess the Squirrel)
1 x Horde General (The Abbot)
1 x Behemoth (Constance, the Badger Mother)
2 x Shooters (Mouse Archers and Otter Slingers)
1 x Warband (Heroic Abbey Defenders)
1 x Warband (The Guosim)
1 x Lurker (More Guosim)
1 x Flyer (Sparra Warriors)
And here's Matthias. He's the guide for most of the figures in this army; he's a Pendraken 10mm figure, with a head sculpted from Milliput, and that's pretty much the case for everything else.
Basil Stag-Hare and Jess. These are 15mm figures from Peter Pig and Irregular, but again the heads are sculpted. I might give Basil a sword at some stage. I can't remember why I didn't arm him originally.
Redwall generally has an Badger Mother, and during the events of Redwall the role was taken by Constance who proved a fearsome fighter. Classing badgers in the series as behemoths does not seem unreasonable.
Constance is an old-style plastic GW Skaven with the weapons and ears removed and more clothing added.
Although the various heroes and Constance provide the main fighting strength for the Abbey, it is still run by the Abbot, and so he is the general for the army. Classing him as a horde makes him suitably weak and vulnerable. Again these are Pendraken 10mm figures with Milliput heads. The mouse in the yellow dress is Cornflower.
The army has some conventional rank and file. These are its missile troops - otter slingers converted from Peter Pig figures and mouse archers converted from Pendraken figures.
There's also a warband, representing some of the minor characters involved in the defence of the Abbey - the otter is Winifred, and the hedgehog is Ambrose Spike. I can't remember who the squirrel represents.
The Guosim provide a lurker and warband for the army. Guosim? It's the Guerilla Union Of Shrews In Mossflower, of course.
Finally in the roof of the Abbey dwell a fierce tribe of Sparras (sparrows). Although they initially hinder Matthias's quest they end up as valuable allies of the Abbey. They are slightly modified giant eagles from Peter Pig's 6mm range.
Finally, of course, the Abbey itself. This was bought from Forgeworld who, many years ago, did resin models of parts of famous Irish castles. Needless to say that it cost me more than all the miniatures I used for the actual army.
Most heroic armies based in or around Redwall in the series would be similar to this one. The Sparra are written out early on, but a number of books feature helpful birds of prey that would make a suitable replacement.
And what of Cluny The Scourge? This is his horde:
1 x Hero General (Cluny The Scourge)
1 x Warband (Cluny's Lieutenants)
2 x Shooters (Rat and Fox Archers)
1 x Sneaker (The Shadow)
1 x Sneaker (Tunnelling Rats)
8 x Hordes (Vermin)
Cluny is big and fierce with one-eyeand a poison barb attached to his tail. I used a plastic GW snotling as the base figure, and added a plastic GW rat head. The sword and tail were scratchbuilt.
The rats that make up the bulk of Cluny's army are either from Pendraken or what was Chariot Miniatures. I liked the rat with the pirate hat, and thought it would make a good lieutenant for Cluny. The standard is part of a tapestry of Martin The Warrior that the rats stole from the Abbey. I scanned it from an illustration in the book, then coloured it.
Cluny tries a number of stratagems to get into the Abbey, and these are represented by two sneaker elements. One represents his attempt to dig a tunnel under the Abbey walls, whilst the other represents his mysterious assassin, The Shadow. The tunnellers are converted from Chariot figures, whilst the Shadow is a Pendraken rat.
The Archers are foxes and rats. They are all from Chariot - the foxes are dog-headed archers from their Fantasy Egyptian range, with Milliput tails.
The Hordes. Pendraken and Chariot again.
The two sneakers make this army tricky to use, and I'm inclined to consider adding another warband and downgrading one of the sneakers to a lurker instead.
Cluny's army is pretty much the prototype for all vermin armies in the books - not all of the generals would be heroes, but a mix of warband, shooters and, of course, hordes would pretty much cover most of them. The corsairs of the island of Sampetra offer an interesting addition of monitor lizard shock troops which are best represented as spears. And there is one all-aerial horde; the ravens and crows of General Ironbeak.
The other main army of the Redwall series is that of the mountain stronghold of Salamandastron, which is ruled by a badger-lord who leads an elite army of hares called The Long Patrol. This would be best represented by a behemoth general for the Lord, maybe a hero to represent the bravest or most skilled Long Patrol members, and then a mixture of blades and some shooters for the rank and file.
*The first book, 'Redwall', was written as a one-off, so there are a lot of things in it which are not consistent with the later books. Some of them are explained in later books; others are simply ignored.












