"What if," I thought, "I combined Gaslands and gladiators?"
I know the Arena of Death scenario is kind of a straight combat scenario for Gaslands, but what I had in mind was single-combat, but in cars. A simple arena, two basic vehicles and a last man standing victory condition.
I tried it out yesterday, using some of the 20 Can designs I prepared for Thursday's club-game.
The arena was small, and had a few basic terrain pieces. Vehicles started in opposite corners at Gear 1.
The first bout was between Stationary Traveller (top left) a car with armour and a ram, and Tom Joad (bottom right) which had an HMG and the Terrifying Lunatic perk.
The three games took 15-20 minutes each to play.
This style of combat is fast, very random, and deadly, but was fun. A lot of it will be down to the designs, but the 20 Can limit should prevent too many obvious combat-monsters. We may look at running a small tournament as a club-game at some stage, with several bouts during the evening.
The two areas I need to consider is how pole-position works and whether there's a way of the vehicle picking up audience votes to help manage hazards, gear or replenish ammo.
For pole-position I switched it back and forth each gear phase, but that essentially gave each vehicle a double move, so I'm not sure that's what I want. My current thought is that the vehicle closest to the centre of the arena at the start of the gear phase goes first. That allows it to switch back and forth, whilst allowing for some minor tactical play to influence the move sequence. I don't have an idea for audience votes yet.