Sunday, 2 August 2015

More Bikers Of The Post-Apocalypse

I've been working most of this weekend, but in a short break between reviewing data import files I managed to paint three more of my Ramashackle bikes.

This one - the punk on a tricycle - is my favourite at the moment.

Obviously there's still basing to do, but I'l sort that out when I've finished another next batch of four.

Friday, 31 July 2015

The Spawn of Tiamat

We played more 36AP HOTT last night. Until Peter arrived the only armies available were mine, so Geoff decided to take the Weird Reich, whilst I used my Sumerian mythological Spawn of Tiamat, with allied elements from Asag and the Stone Allies (hence all of the rocks).

Tiamat attacked - she's the big dragon in the middle, although she's classed as a Magician.

The strike-force in the centre - bull-centaurs, scorpion-men and Tiamat's consort, Qingu in his battle-cart.

A desperate fight ensued all along the line. On my right the various chaos creatures and rocks (Beasts) rolled over the Nazi robots and Death's Head troops, leaving Adolph to move over and defend the flank pretty much on his own.

This he did in style. Seeing off a number of potentially fatal attacks before Tiamat's inability to effectively command that flank, due to distance, became an issue.

In the centre was a battle of the Behemoths - giant robot vs giant boulders.

Tiamat kept a close eye on the proceedings. Too close; at one stage she was in danger of being squashed by the recoil of her allied boulders.

She moved, closer to her consort.

Slowly Tiamat's forces whittled down the Nazis, and the defeat of their battle-robot was enough to break their army.

Meanwhile Peter and Dave played a game using Peter's Greek historical/mythological armies.

I then found myself facing Peter's Greek two-point terror; a mix of Spears, Shooters, Warband and Knights, with one Flyer. No 'special' elements at all.

The battle-lines didn't manage to stay straight for very long.

The bull-centaurs attacked some Greek hoplites, sweeping them away, then attacked the Greek general.

Meanwhile Tiamat's spawn - Hordes - prepared to defend a hill against the Greek left. Tiamat's left (not pictured) found itself stymied against a wall of hoplites after spending far too long trying to defeat their supporting archers.

Tiamat found herself fighting the Greek general.

The spawn were swept off the hill. But Tiamat killed the Greek general to take the game.

The Spawn of Tiamat proved to be an interesting army at 36AP, with loads of Beasts and some nice support. It's not a solid army, and is fairly impetuous, but was entertaining to use.

Ralph and JohnG played Battlegroup Kursk, using 20mm tanks on a very open table - Russian T34s and T70s against Tigers in a village. I'm sure Ralph will be providing his own write-up at some stage though.

And he DID!

Wednesday, 29 July 2015

The First Bike

I have started painting some of my Ramshackle resin bikes this week (in parallel with bits for a HOTT army, which is why nothing is progressing fast; trying to do two projects at once). Anyway, after a couple of initial steps - white drybrush undercoat on the dark grey resin, followed by a brown undercoat, then a base colour for the bike - I decided to fast-track one of the bikes and see how they'd finish up.

Here it is:

I'll be giving it a dry-brush with some browns to add dust and dirt - how much I do will depend on my mood; it's always a balance between the thing looking weathered and covering up detail and colour.

I also have to decide what to do about the base.

Here's the bike with a car. As Catherine pointed out, the figure is in scale, but the bike itself seems a bit small - the others are on much the same scale. The base does help increase the bike's presence next to the vehicle, however.

Sunday, 26 July 2015


We went to see 'Ant-Man' last weekend, and all enjoyed it. It was nice to see a minor Marvel character on the big-screen and in a film which felt like one of the old 'Marvel Premiere' comics rather than the more mainstream titles. The problem with the 'Iron Man' or 'Avengers' films is that they are based on titles which have long continuous runs with many stories, but in a film you can really only get one, Hence you lose one of, to me, the important aspects of the comics themselves. It's like only seeing the special double-sized 100th or 200th or whatever issue of the comic, rather than getting the whole continuity.

Anyway, whilst not a perfect film it did capture the essence of a smaller-scale (no pun intended) character without their own comic, and even the fact that the hero had a history before the film started.

Inevitable I decided that a Supercrew write-up was in order. It has some minor spoilers, but I'm assuming that anyone interested has probably been to see the film now.

Ant-Man (Scott Lang)

1 - Ant Control
2 - Shrinking
3 - The Pym Particles

Reroll (Pym Particles) - Go sub-atomic
Change roll to '5' (Ant Control) - Fly, Anthony!
Effect 2 (Shrinking) - Rapid size-changes

The Ant-Control covers all of the things he can do with individual ants or swarms. The Anthony trick covers their use as transport (in Supercrew a trick can only be used to get the bonus once per game, but can always be used as part of a narration - so Ant-Man can always fly on the back of Anthony, but only gets a bonus for it once). Shrinking is the main ability, with the trick being rapid changes in size - growing into a punch or jumping through a keyhole and landing at full-size. Finally the Pym Particles ability represents the extra gadgets Ant-Man has in the film, which are used in emergencies, plus his own skills as an engineer being used to modify the suit and push its capabilities.

Friday, 24 July 2015

Action At Sidi Rezegh

We played Blitzkrieg Commander last night; a small game set in the Western Desert in late 1941.

Ralph and I took the German attackers. Mostly Pz IIIs, with a few Pz IVs, some AT guns and some infantry

Bryan and John were the British. Most of their force had to enter the table, although did so from the start. Their main force consisted of Crusader tanks.

The British also had a force dug in around an airfield - infantry and 2pdr AT guns, supported by a few A13 tanks.

Terrain was minimal, and both sides took advantage of the ridge-lines.

It made for easy photography though.

Ralph used our AT guns very aggressively, leaving the British having to attack them equally aggressively with the A13s in order to draw fire away from the main force of Crusaders.

The Crusader advance stalled, however, and was outflanked by the German armour.

More German armour came in from the front, and the Crusaders burned.

The British tanks n the right of the picture managed to inflict casualties on their German counterparts out in the open, but the other German armoured wing worked its way into their rear (albeit slowly) and knocked them out.

We called the game at that point, with the airfield defenders now unsupported and likely to withdraw.

Another run of this scenario a few months ago had seen the attacking Germans stall and get cut to ribbons by the advancing British armour, so it was interesting to see a complete reversal of fortune in this game. Every game of BKC we play end up with a discussion about the randomness of the command rules, and I think we'll discuss the balance between being able to do what you want and having some uncertainty for as long as we continue to game.

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