Monday, 30 June 2025

More Random Armies For Dominion Of Pike And Shot

On my walk this morning I wondered if it was possible to make my Dominion ECW campaign even faster. Whilst the random army generator I used gave some interesting results, I thought that it might be possible to come up with something that was quicker to use, even if I had to sacrifice some variety.

So I did. Walks are great for that kind of thing. Showers are great for coming up with basic ideas. Walks are the best for developing them.

This system will generate 'conventional' armies; they will always be a mix of horse and foot.

The army starts with two Horse (melee mounted) and two Foot (type undetermined at the start)

Then roll 2D6 and look up each score on the following table.

1 - Upgrade two random units to Elite

2 - Upgrade two random units to Armoured or Protected

3 - Add one Horse

4 - Add one Foot

5 - Add one Dragoon (Missile Mounted)*

6 - Add one Artillery**

* On a double 5 add one Shot unit and reroll the other dice

** On a double 6 add one Pike unit and reroll the other dice

Dice for each foot unit: 1-3 Mixed Melee 4-6 Mixed Missile.
+2 to the roll for Parliament, or for Royalists from 1644 onwards.

Roll a D6. On a 1-2 select a random foot unit and remove its Mixed status. So Mixed Missile Foot becomes Shot and Mixed Melee Foot becomes Pike.

And that's it.

A quick example for 1643.

Royalists

Start with 2x Horse and 2 x Foot.

Rolls are 6 and 5, so that adds one Artillery and one Dragoon

Roll for the two Foot: 2 and 5 means that one is Mixed Missile and one is Mixed Melee.

Finally a roll of 6 means that both units remain Mixed.

So the army is: 2 x Horse, 1 x Mixed Melee Foot, 1 x Mixed Missile Foot, 1 x Dragoon, 1 x Artillery

Parliament

Again, we start with two Horse and two Foot

Rolls are 1 and 2, so that adds Elite to two units and Armoured or Defended to two units.

Elite gets added to the two Foot, as does armoured (we'll call it a good defensive position)

Roll for the two Foot: 3 and 6 means that they are both Mixed Missile, since the +2 for being Parliamentarian increases the 3 to a 5.

A final roll of 4 means that both Foot units remain Mixed

So the army is 2 x Horse, 2 x Elite Mixed Missile Foot in Defences

Parliament have good quality infantry behind walls or on a strong hilltop position. Can the Royalists oust them with their superior numbers?

(I am also thinking that for a campaign you might want to add in unreliable units, but I'm not quite sure how to do that yet)

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