For this game, though, I ran the Knights as knights.
The Squidmen defended, and laid plenty of bad going to break up the knights and give their warband something to hide in. It didn't really work - the knights got into action quite quickly, slicing through the Squidmen. The ape-men attacked en masse on one flank, whilst the Knights refused the other against an attack by the Squidmen's shark-riders and monster.
The Knights of Simba lost their general after he was drawn into bad going in pursuit of an enemy.
However the Squidmen general was also isolated ...
... and killed, to give The Knights of Simba a win.