I think October 2016 was the one and only time we played the precursor to 'Maurice', 'Might & Reason'. Owing to a shortage of commander figures we ended up fielding Death as Charles XII. My venerable Risk figure armies got used. They've seen a lot of use these past few years.
Thursday, 1 October 2026
Ten Years Ago - October 2016
Friday, 31 October 2025
The Great Northern War In An Evening
Daniel expressed an interest in playing one of the Dominion games last night, so we had a go at my simple campaign system for the War of Spanish Succession, but using Great Northern War armies. The campaign system probably doesn't really replicate the politics of the GNW, but it was good enough to hang a series of games off of it.
I drew up a couple of sets of tables for generating both Swedish armies and their Russian or Saxon opponents. I decided that the campaign would start just after the Battle of Narva, with the Russians temporarily out of the war and with Charles XII attacking Augustus II in Poland/Saxony. There was a mechanism whereby the Saxons would give up the fight after a certain number of Swedish victories, at which point the Swedes would invade Russia and the tables would change accordingly.
To be honest I didn't feel that either the tables or the mechanisms were entirely satisfactory, so whilst I have them written up in a safe place they need a lot more work before I'll be posting them here. However they gave us pairs of armies for an entertaining evening's gaming.
Daniel was brave enough to take the Swedes, whilst I was their opponents - initially Saxon.
The Saxons attacked in the third battle, with their wings anchored on rising ground. The Swedes were smashed again, losing their third battle in a row.
And we never even went to Russia.
(Thanks to Caesar for the first photo in the post)
Sunday, 3 August 2025
The Battle Of Pruth River - A Scenario For 'Dominion Of Marlborough and Peter The Great'
This is a scenario for 'Dominion of Marlborough and Peter The Great from a side-conflict of the Great Northern War. It's an excuse to get Ottomans on the table (and for me to use my Nottomans).
The 1711 battle of the Pruth River was a pivotal confrontation during the Russo-Turkish War of 1710–1711, which saw Tsar Peter the Great of Russia take on the Ottoman Empire under Grand Vizier Baltacı Mehmet Pasha. The battle was more a diplomatic and logistical crisis culminating in a negotiated escape for Russia, but I have set it up as a conventional battle. It represents a couple of days fighting, with the cavalry forces of both sides clashing before the Ottomans besiege the Russian camp.The Russian army was a large one of over 38,000 troops, supported by the Moldavian prince Dimitrie Cantemir, who had defected to the Russian side. However Peter underestimated the logistical difficulties and overestimated the support he would receive from local populations and allies like Wallachia. Meanwhile the Ottomans quickly mobilized a larger army - some 120,000 men - comprising Janissaries, Sipahis, and provincial levies, and they were also joined by Crimean Tatars.
By July, Peter’s army had advanced as far as the Pruth River, but became dangerously overextended, cut off from resupply, and trapped between the river and a superior Ottoman force. The Ottomans used their numerical advantage and superior knowledge of the terrain to surround the Russians near Stănilești.
Russians: 2 x Fortified Line Infantry, 1 x Line Infantry (Moldavians), 1 x Dragoons , 2 x Unreliable Dragoons
Ottomans (Attackers)
Line Infantry (E), Artillery (E) | ||
Dragoons | Pistoliers | Dragoons |
Dragoons (UR) | Dragoons | Dragoons (UR) |
2 x Line Infantry (D), Line Infantry | ||
Russians (Defenders)
Fighting took place from July 18–21, primarily as a series of skirmishes and defensive actions. The Russian infantry entrenched themselves in a fortified camp after becoming separated from their cavalry. Ottoman forces launched repeated assaults and maintained pressure through cavalry harassment and the deployment of around 300 pieces of artillery. Despite being surrounded and outnumbered, the Russian troops held firm in a desperate defence.
Russian supplies dwindled rapidly and disease and starvation set in. Sensing the vulnerability of Peter's position the Ottomans pressed negotiations. Despite having the upper hand militarily Mehmet Pasha was cautious, possibly fearing a drawn-out campaign, or having been bribed by Russian envoys.
The resulting Treaty of the Pruth allowed the Russian army to withdraw in exchange for territorial and diplomatic concessions, including the return of Azov to the Ottomans and the destruction of Russian forts. While a humiliation for Peter diplomatically, he avoided disaster. The Ottomans, despite their advantage, failed to exploit their victory decisively.
Saturday, 2 August 2025
Ten Years Ago - August 2015
So I built a couple of redoubts.
Friday, 1 August 2025
Dominion Night
Last night I ran some games of 'Dominion of Marlborough and Peter The Great' at the Wollongong Wargamers. Caesar and Daniel played most of them, whilst I sorted out troops and explained the rules.
Since I knew we'd fit in multiple games, I decided to use the evening as an excuse to try out my simple WSS campaign mechanism. Rather than use random armies, though, I simply picked eight scenarios from the book, mostly covering the battles on the Low Countries, but with a couple of Italian ones thrown in for fans of Eugene of Savoy.
Caesar bravely took the French and their allies, whilst Daniel commanded the Grand Alliance.
I don't have detailed reports of each battle, but I at least photographed the setup of each. We used my Great Northern War armies, with Swedes playing the French and the Russians playing the Alliance.
The first battle we played was a learning game - Chiari (September 1701). The French were assaulting Eugene, who was in a prepared position.
The Russians are in a fortified camp, and the Ottomans had a lot of guns.
So we managed nine games in about three hours, including a complete campaign, which I thought was pretty good. I think that the campaign was probably a little biased towards Marlborough, Caesar's die-rolling aside, because I don't think that the scenarios are intended to be entirely balanced; they are slightly weighted in favour of the historical victors. So whilst it was a chance to test out the card-driven mechanisms of the campaign it was kind of a skewed result owing to the complete whitewash of the French. I need to try it out with some random armies.
Monday, 21 July 2025
Duna And Klisow
I spent Sunday morning mowing the lawn (which still needs to be done, even in the winter), and measuring up the garage for some much-needed shelving. And then part of the afternoon was spent helping my daughter put up a curtain rail. So a fairly busy day. But I found some time in the afternoon to set up, play and record a couple of games of 'Dominion of Marlborough and Peter The Great'. Great rules but, my god that title is cumbersome!
Up until now I've fiddled around with the WSS scenarios, but this afternoon I switched my attention to some battles from the Great Northern War. Rather than dive into the classic ones with the Swedes fighting the Russians, I played the two scenarios in the book which pitted Charles XII against Augustus II, Elector of Saxony and self-proclaimed King of Poland. This conflict would drag on for nearly six years, during which time Russia, who had been decisively defeated by the Swedes at Narva in 1700, rebuilt their army. That led, in time, to the Swedish defeat at Poltava and the effective end of their empire.
However that's a way off. For the first battle we find Charles XII facing a strong Saxon-Russian army entrenched on the opposite side of the wide River Duna, near Riga on 19th July 1701. Being Charles XII, he attacked.
The Swedes slipped part of their army across the river during the night, exploiting the fact that the Saxons defences were a couple of hundred metres back from the shore. By the time the defenders realised what was happening the Swedes had a toehold on the Saxon side of the river.
The battle starts there.
The Swedes (left) have three unit of Elite Ga Pa Infantry in their front line. Their reserves consist of two more units of Ga Pa Infantry and one of Sabres, all of which are Unreliable, reflecting that they have to force a crossing of the river by either boat or pontoon bridge. I used my new pioneer bases to mark the unreliable units.
The Saxon front line consists of some Unreliable Artillery (a lot of Artillery is classed as Unreliable in these rules, since its battlefield capabilities are a bit hit or miss), plus some Saxon line.
You'll notice that the infantry have their centre base advanced a little. This is because defending foot that starts the game in the front line enjoys an advantage against certain troop types, representing them being in good initial positions.
The Swedes attacked on their right flank against the Unreliable Artillery here. It proved to be ... unreliable, and was removed. The Saxons moved up some Russian pike-armed infantry from the reserve.
(If you are wondering about the paraphernalia, the yellow die shows the turn number, the arrow shows which side is 'attacking', the blue dice shows the Swedish combat roll and the black die that of the Saxons. I roll both dice simultaneously even if one side gets to roll first. In this example that black 6 for the Saxons destroys he Swedish GaPa foot before their 6 - also a kill - takes effect. The orange blob shows which unit is destroyed.)
Turn 2 - Swedish
(They didn't rally. In game terms the unit was lost. But the reserve unit that replaced them was the rallied Ga Pa Infantry and is exactly the same type of unit, so we'll assume the original unit rallied because it makes for a better narrative).
The second scenario in the rules is Klisow, fought on 9th July 1702. Charles XII had spent a year advancing into Poland in pursuits of Augustus II. At Klisow he faced a Saxon army awaiting reinforcements from their Polish allies. Hoping to attack before the allies arrived they found their left flank being attacked by Polish cavalry.
At this point the Swedes tried to rally their lost infantry, but failed.
To be fair I've played both of these scenarios a few times now and the honours have been about even. With small numbers of elite troops the Swedes can be prone to death by randomness (an elite unit is expensive but no harder to kill by an enemy who rolls first than one that isn't), but if it all comes together their troops steam-roller the opposition. Historically they did that in most of their battles. In Dominion the other side gets more of a look-in.










































































