We played Gaslands last night, for the first time in ages. It was a bit of a relearning exercise, not helped by the fact that it's only the second time we've played using 'Gaslands: Refueled', so a few things we thought we knew were in fact different in this edition. However we rattled through the game pretty well, all things considered.
We kept it simple - or restricted anyway. All teams were limited to 2-3 lightweight vehicles only and a total of 30 Cans. This pretty much ruled out a few of the sponsors, either because the rules wouldn't allow them, or because a team with those restrictions wouldn't be viable. We went for the ever familiar Death Race
Three of us played. Jason ran a Miyazaki team with a buggy and a bike. I tried out the balletic delights of performance artistes Maxxine, running two buggies, and Caesar went for an high-speed Idris team, trying out a dragster for the first time.
I thought I'd taken a photo of the circuit, but obviously I didn't. Basically it was a version of the circuit from This Game where gates could be passed in either direction and some gates were used more than once. Caesar was very sportsmanlike as I set up the raceway - I had no idea what vehicles other people had picked, and the tight, twisty route was definitely not going to favour the high-speed, straight ahead movements of his dragster.
Jason roared off to a great start with his bike.
A Miyazaki vehicle left unopposed is pretty much a guaranteed winner in a race; even destroying it only sets it back by one gate, and it's fairly easy to make up lost ground. But I gave it a good try; as I wrote earlier, it was only a couple of key moves where I couldn't line up my vehicle on the gate I was aiming for that cost me a chance at contesting the finish.
The light vehicles were fun, if fragile, and we got back into the game pretty quickly all things considered, despite making a couple of errors.