The Union had six infantry units with which to take the two Confederate defensive lines. The Confederates defended with two infantry and two artillery units.
The Union assault, all formed up. They were forbidden to fire until they had assaulted the first line of defences.
We both had personalities in command which gave us bonuses. I had a Fire and Brimstone Preacher, which gave me a defensive bonus in close assaults..
The Union advanced rapidly, and didn't take as many casualties as I'd hoped from fire as they came in. However the shatter-point, which determines when an army was beaten, was quite low in this scenario, so maybe it would be enough.
The Union reached the defences, in relatively good order. The Confederate commander was wounded at this point, so the cuing plans he had for repelling the assault were lost, leaving the boys in grey defending with nothing but bayonets and determination.
Their commander. He was looking at lot better at this point.
The Union took the first line of defences, but at that point their morale broke. Technically that was game over, with, according to the victory conditions, the game ending in a draw. However we still had a good hour of play left, so we rewrote the victory rules and carried on.
The final gamewas close, with the Union morale still wobbling as they took the second line of defences, causing the Confederates to withdraw in good order.
Thanks to Ralph for putting together what was a fun little game.
Thanks Kaptain a great write up as usual, and with your help I think we now have a useful little scenario to share on the Honour forum...
ReplyDeleteI really enjoyed blowing the cobwebs off Longstreet with this great re-intro, and a very close game as it turned out. Thanks for writing this up and thanks to Ralph for organising and putting on such a visual treat.
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