Friday 11 October 2019

Mighty Monsters Returns

John and I tried out Mighty Monsters again last night. We played fairly slowly, as it's been a while and we had to look a lot of stuff up, partially because the designs had a number of rules and abilities that were a little different to what we'd played before.

I set up a standard scenario - two monsters defending an oil refinery against two attacking monsters. I created two teams, one of six 'good' monsters (mostly mechs and heroes) and one of 'bad' monsters. We then rolled dice to randomly select who we'd use.

John was the defending side, and ended up with Mothra and Coyote Tango. Mothra has a ranged atack, flight and a protective force-field, but is weak in close combat. Coyote Tango is an agile mech, with two powerful long-range cannon, but again a lack of close combat ability.

Against them I got Godzilla, who is simply a good, tough all-rounder, and Baragon, who has decent close-combat capabilities, as well as some interesting movement options - leaping and burrowing.

Here's the setup, with the refinery to the right. The attackers had to destroy the refinery with a close-combat attack, and defeat at least one defending monster. The attackers had to prevent this. If the refinery is destroyed, it explodes.


Mothra and the refinery.


Baragon made the initial running for the attackers. Both sides ran off one set of activations, so if one monster caused a turnover, it would end the turn for both. Baragon advanced and took cover behind some ruined buildings. But Coyote Tango got off a couple of shots and inflicted the first hits of the game.


Baragon was able to get in some fast movement, and attacked Coyote Tango with his powerful bite and claws, damaging the mech. Coyote Tango retreated, and Mothra moved in to block further attacks. Baragon took some hits from Mothra's electrical attack.


Godzilla was also moving up slowly. Whilst Mothra fought Baragon, Coyote Tango starting shooting at the big lizard.


Godzilla's advance was relentless, however. Mothra knocked down Baragon, and moved to support the mech, but Godzilla quickly reached the refinery and stomped it. The ensuing explosion caught Coyote Tango, badly damaging the cockpit, killing one pilot and knocking the other unconscious. The rules say that another mech can wake up the unconscious pilot - we house-ruled that, as a good monster, Mothra could do it too. But Coyote Tango was out of the running for a turn or so.


Baragon never recovered, falling unconscious from the damage he had taken, but the now inactive Coyote Tango wasn't in much of a state either. Godzilla pressed the attack, and quickly disabled the mech, giving the attacker a win.


I played with a few rules changes which, fortunately, I'm remembering to write down, so at some stage I will post them here. They are mostly to tidy up a few grey areas, but there are some changes to points, abilities and combat moves designed to deal with issues of relative point costs, ease of running the game or simply because some things really don't make sense.

Anyway, it was fun to have the monsters out again

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