I had a moment of inspiration yesterday and felt like I'd like to try a game of Palaeo Diet based around some form of ritual tribal warfare. I've played some of the competitive scenarios, where hunters are competing with each other for kills, or fighting each other over a valuable prey animal, and the Fireside Tales scenarios have a couple of biped vs biped actions too. But I wondered if I could set up an interesting straight fight between two groups of warriors, one controlled by the player and the other working like beasts.
This was my first go. I assumed the fight would be arranged and take place at a ford on a river separating the territory of two tribes. The river is tricky ground, except at the ford.
My Tribe had two bowmen, two spearmen and two axemen. The Others had six figures, and I used the Outfolk Hunters reactions for them (with my own adjustments for how Roar and Pelt reactions work on columns after the 'Hunter Within Medium' one*).
My Tribe sent the spearmen around one flank and the bowmen around the other. The axemen crossed the ford, but one was tardy and one of the Others rushed to engage the lead axeman.
(Oh yes. The white markers? They just show which of my figures have moved in the turn. It's easy to forget if you get a complex web of reactions.)
So in terms of reactions, I assumed that since nothing was being hunted the Predate reaction for dead models wouldn't apply, since no-one is looking to eat. However the Outfolk would do a predate move towards a wounded figure of either side; they would be looking to protect a friend or take advantage of a wounded enemy. If the Outfolk rolled a Predate reaction and there were no wounded figures to respond to, then I rules that they'd move 1 x Medium towards the ford, since that was the ritual ground of the fight. I had them respond with Predatory Behaviour, moving towards wounded figures if they were in line of sight and if no other reaction applied - I treat Predatory Behaviour as a reaction and have it superseded by other reactions if the apply.
Otherwise, as mentioned above, you simply fight until a turn ends where there are five figures wounded or out of action (you can adjust this based on how many figures you have in the fight). At the end of any such turn you roll a D6 and on a 3 or less the fight ends. Otherwise it continues. At the end of the fight you score 2 points for each opposing figure out of action and 1 point for each one that is wounded.
I think I'm heading in the right direction in terms of what I'm trying to achieve, but more games are required at present.
*In any column to the right of Hunter within 1 x Medium, all Pelt reactions become Attack (M), whilst Roar reactions become a new Feint reaction - the figure moves 1 x Short towards the figure causing the reaction then Roars. all figures within 1 x Medium test on 2 reaction dice for fleeing (so it's slightly weaker than a regular Roar). This change is because Pelt and Roar reactions in those columns otherwise have no effect because all possible targets will be greater then 1 x Medium from the reacting figure.


















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