Since then I have been pondering how to set things up such that a unit may garrison such a space, but the fact that the area has buildings can be shown. I have been considering solutions based on paper buildings and inspired, in part, by stuff Bob Cordery is doing at the moment with L-shaped building pieces.
This evening, after a disappointing cinema trip to see '300: Rise of an Empire' (disappointing because it was a complete pile of pants) I resized and printed off a few building pieces from Junior General so that I could test some concepts I'd been considering.
This was the first configuration I tried - the built-up area is two base-widths square (2"). This is about the smallest practical area in the game, and I wanted to see if I could make it look like a group of buildings - a village even - rather than just one building.
It's not bad, although the hollow space in the centre isn't quite right.
It does allow for easy deployment of troops, though. Add some barricades and you have a nice garrison in 'Maurice' terms.
I'm not sure it looks so good from this angle, but maybe it's the choice of buildings and a roof-line that's more broken up would work better.
Another possible configuration is a cross bisecting the area into four spaces. This looks too much like a single building, though.
Easy to deploy troops in, it has to be said.
I only did three pieces; this would look better with a fourth, but has that open space in the centre.
Again - with troops.
It looks more like a collection of buildings.
This has possibilities - smaller buildings around the edges, and a larger cross in the centre.
Finally I hit on a possible way forward - User the flat paper buildings to define the area through the whole game, but add 3D model buildings to break up the blank spaces when there are no troops in the settlement. This would look good with the first or sixth photos, and a 3D building (made from balsa and the same frontages I'm using here) placed in the centre, only needing to be removed when the troops move in. I'd get the feeling of a settlement, whilst still having something that's practical in game terms.
As you can see, I'm still playing around with ideas at this stage, and am more than open to suggestions.