In a post yesterday I proposed an alternative way of representing troop quality in 'Battle Cry' style games. Today I played a few quick games using my Mexican Adventure armies; I tried the encounter game and the San Lorenzo scenarios, playing each a couple of times.
The Encounter scenario gave me a game with plenty of militia units. The changes gave them a little more resilience, but a bad set of rolls could cause them to collapse quickly. This was more how I want them to behave, rather than just being very brittle.
I varied the San Lorenzo scenario to include an elite infantry unit - the French Foreign Legion. Here they are advancing on the village, with their general in direct command.
The militia behaved as in previous games, but I was pleased that militia cavalry seemed to have a little more staying power. The elite infantry got a thorough testing, though. Pinned in front of the village by Mexican musketry, they resisted several rolls of '6' (crossed swords) which would otherwise have destroyed them, and survived a turn or so longer than they should have done.
Here they are being terribly elite:
Three hits on them already, and only one required to remove them. And the Republicans kept rolling sixes.
Anyway, from those few games I would conclude that the changes don't seem to have radically broken the game and certainly vary the performance of units. I'll keep trying them out.
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