Sunday, 2 February 2014
Troop Quality In The Battle Cry Variant
However I was pondering an alternative approach this evening, which I may try I the next game I play, but which I thought I'd throw open to the floor. This is to keep the number of hits a unit can take constant, but vary how likely they are to be inflicted.
I will use Battle Cry terminology, followed by the numbers I use in my actual games.
A normal unit is hit when its symbol comes up, or by a crossed sword (6).
An Elite unit is only hit if its symbol comes up. It can ignore the first crossed sword (6) rolled against it by a particular firing unit.
A Militia unit is hit if its symbol comes up, by a crossed sword (6). In addition the first flag (5) which actually causes the unit to retreat also inflicts one hit on it.
How does that sound?
And, like I say, I need a name for these rules; they're acquiring a life of their own.