Free Stuff page.
The changes include some adjustments to critical hits, new and modified skills for campaign games and a streamlining of the weapon definitions and traits, as well as minor tweaks to the wording and intent of the core rules. The next version will probably be the one that I finally put the campaign system in the rules. It's about time I did that.
Enjoy, and if you're in Sydney next Saturday, come and see us at MOAB and give the game a try.