I've been running a few gladiatorial bouts this evening. MOAB is coming up in October and, once again, we will be running some games of 'Munera Sine Missione' on the Saturday. Over the last year or so Victor and I have been coming up with more tweaks and changes to the rules to make them even better than before, but they need some fine-tuning. I'd like to have a new version of the game available by MOAB, so testing is required.
What will you be seeing? Well, there will be some streamlining of the weapon definitions. Some of them are redundant, and others could do with a rewrite. The end result should see more consistency in how they work, and fewer special cases to remember.
We have also been looking at ways of toning down the effects of two of the criticals, either of which can pretty much end a fight straight away. We think we have a solution now, which balances the need for there to be some form of instant disaster (because it's fun) against games ending abruptly on a single die-roll.
Dirty tricks is another area we are working on. Your gladiators can already work the crowd to gain adulation, which then propels them to greater feats. But we also liked the idea of gladiators who cheat their way to victory, even though it earns the hostility of the mob and risks them being disqualified (or worse) by the referee.
There are a number of smaller tweaks ongoing as well, some of which you'll probably only notice by reading the rules carefully. But trust me, they'll be awesome.