Tuesday, 6 May 2014

More Cavalry For Maurice


A quick picture of four more units of Great Northern War cavalry on the go for Maurice - two Swedish units on the left and two Russian on the right. Indistinct in the foreground are the beginnings of some Notables.

One more session should see the painting finished, then there will be a couple of sessions to do the bases.

Monday, 5 May 2014

Clontarf Revisited

At the end of yesterday's post on refighting Clontarf I posted a few thoughts on making it a more 'accurate' game (as far as such terms can be applied to any HOTT game). I did some reading around - I wouldn't dignify it with the term 'research' - and picked up a few ideas for making more of a challenge out of it.

Firstly the actual armies themselves. The army of Brian Boru can stay the same as how I depicted it in yesterday's refight; ten Warband (including the general) and two Blades, with the latter representing Norse allies. I'll call this army The Irish.

In yesterday's refight I ran the other army as pretty much a straight Viking one. This is not really what it was, as in essence it was an Irish rebel army with Norse/Viking allies. So I'll call this army the Rebels, base it on the standard Irish army and add in a heavy Norse contingent. Eight Warbamd and four Blades would be about right.

From reading around it looks like my terrain setup wasn't quite right. I had the sea on one flank and woods on the other. In fact it seems more likely that the Rebels had their backs to the sea, with the woods at 90 degrees to it' running along one flank. There was a river covering the other flank, with Dublin beyond it, but that need not be depicted as it can be assumed to be the table boundary.

Two features that do seem important were the bridge back to Dublin, that was in the Rebel rear, and the elderly Brian Boru, camped on top of a small hill praying for success. These could be depicted by doing something slightly radical for a HOTT game; giving both armies a stronghold. That for the Irish represents their king in his camp. The one for the rebels represents their only line of retreat back to Dublin.

Finally a couple of special rules for colour and balance. On the Irish side the men of Meath seemed uncommitted, and hung back until they were sure that their side was winning. To this end, one of the Irish Warbands is deployed on their base edge, and cannot move until it is activated. It is activated once it is engaged in combat. It is also activated if they think that the Irish are winning the battle. If the Irish roll a '6' for PIPs, and the Rebels have lost more AP than the Irish at that it, then the Men of Meath may move and fight freely.

The Rebels were an alliance between various Irish, Norse-Irish and Norse kings and earls, some of who had their ow agendas. To simulate this, any group move by the Rebel army which would include both Blades and Warband costs an extra PIP.

So with all that in mind, I set the game up again this evening, and played it through.

Here's the two armies lined up - Irish on the right and Rebels on the left.


Brian Boru prays for victory, protected by his personal guard.


The Rebels with their Norse allies.


The lines close rapidly. The Rebels rearrange their deployment as they advance.


The fighting begins.


On the Rebel left the attack is repulsed.


But in the centre the a gap opens up in the Rebel line, and their general is outflanked.


He and his bodyguard are cut down, giving he battle to the Irish.


The final position. This time there were three rounds of combat.


To be honest, with all of the Warband I expected more of a shoving match over a few turns. But the vital first kill was right next to the Rebel general, and on their bound, so the Irish were able to exploit it in their bound.

Sadly I have other things I need to be doing now, so I won't be able to try another refight for a bit. Still, this second one felt far better as a game, and as a recreation of the actual battle.

Clontarf 1000

On the train  to and from Sydney yesterday I was reading the Orkneyinga Saga (for no other reason than it was close to hand when I was looking for a book to read on the train). In it there's a reference - nothing more - to the Battle of Clontarf, in which Earl Sigurd of Orkney is slain by the curse of his own magical raven banner, which brought victory to those it was borne before, but death to him that carried it. When any warrior who took up the banner was slain, Earl Sigurd's men refused to pick it up, so the Earl himself carried it - and was killed.

Anyway, the Battle of Clontarf was a showdown just outside of Dublin between the High King of Ireland, Brian Boru, and an alliance of Norse and Norse Irish earls and kings. And it was fought on Good Friday, 1014 - just over 1000 years ago to the day. Never one to resist an anniversary, I thought I'd have a go at a refight using HOTT.

I used my 6mm figures, and based the battlefield on a scenario I found on Fanaticus. My choice of armies probably wasn't the best; I used my Viking army straight out of the box on one side - ten Blades, a Warband and a Shooter - whilst I used Norse-Irish on the other, dropping the Lurkers they normally have for another Warband, giving them ten Warband and a couple of Blades, the latter representing Viking allies.

Here are the armies set up. On one side is the sea, and the other a couple of woods. The Norse are in the foreground, whilst the Irish are beyond them. The ship is just garnish.


I said the ship is just garnish! It's just for show. Get back to the game ...


Here's the Norse - a solid line of Blades.


The Irish, ready to charge,


The lines close ...


... and meet.


Fierce fighting begins ...


... and ends rather quickly as the Irish badly lose every combat.


The Norse follow up the recoiling survivors and kill the Irish general.


The main fight lasted two bounds - a few elements had fought in the woods on previous bounds; the Irish lost an element there as well.

The Irish lost seven elements of Warband, the Norse one. There's no polite way to put it; the Irish were crushed. Of course with it being a Warband/Blade fight it could have easily gone the other way, with the Norse Blades being swept away.

If I was to do the battle again I wouldn't just use a straight Norse army; accounts show that it was really just an Irish army with a chunk of Norse allies. A propose historical HOTT setup would be:

Brian Boru - 10 x Warband, 2 x Blades
King Sigtrygg of Dublin - 8 x Warband, 4 x Blades

If I was to incorporate fantasy elements, then Brian's army would have a Hero general - his son Murchad led the army and was claimed to have slain 100 men single-handed - whilst I'd use a Paladin to represent Earl Sigurd with his magical banner. This would give:

Brian Boru's Army - 1 x Hero General, 8 x Warband, 2 x Blades
King Sigtrygg's Army - 1 x Warband General, 5 x Warband, 4 x Blades, 1 x Paladin

A game for another day ...

Sunday, 4 May 2014

Free Comic Book Day 2014

It's Free Comic Book Day again! At least it was yesterday. So, once again I travelled up to Sydney with my wife and daughter to see what loot we could acquire and to generally have a nerdy day out. Unlike last year I went in my default bloke-mode. Once again my son stayed behind - he had a date, in the cold and wind, to watch his girlfriend play hockey.

Anyway, here's my two lovely ladies in the queue at Kings Comics in Sydney.



Oh yes - there was a queue. Unfortunately it has just started to turn cold (we're coming into winter here, don't forget) and despite the forecasted temperature of over 15C it felt much colder - shading from buildings and a bit of a wind. We queued for an hour and a half or more. We should have wrapped up warmer.


There was plenty of cosplay. There always is.



The shop staff had all dressed as Spiderman villains.


This was our favourite costume of the day - Dark Phoenix.


Did I say there was a queue? There was. Marvel and DC always do a comic each for this event that everyone gets (you get to choose two others as well). The staff dish those out to the queue, so that you have something to read. An energy drink company was doling out freebies as well, so we were all nicely hyped up on caffeine.


As we neared the shop, some of the cast of a Star Wars themed burlesque show turned up to promote it.




Star Wars burlesque is, as my daughter would put it, A Thing.


We finally hit the shop and spent about an hour inside. For my freebies I picked up a Rocket Raccoon comic, and this year's free Heroclix (see below). I also bought some more Heroclix figures (because you can never have too many) and something for my birthday next week (you'll have to wait until next week to see that). Catherine and Maya picked up some things I haven't looked at yet, mostly so that Maya could drool over the artwork. A couple of the free comics this year were hard-back books, so some publishers seem to be upping their game.

After lunch at Max Brenner (don't do lunch at Max Brenner - a small amount of chocolate is nice; a full, chocolate-based lunch is hard work) we went to another participating store, the bookshop Kinokuniya. Our friend Marcelo was one of the artists in the artist's alley.


Maya chatted to another artist, and scored herself a free sketch for being patient and friendly. Catherine and I bought another thing for our Sherlock Holmes collection.


A final bit of shopping rounded off the day, before we had to head home so that Catherine could put the chickens to bed before it got too dark.

And here's the free Heroclix figures, which you could pick up in lieu of one of your comic choices. They're very nice - I especially like the Joker, and can see myself using him in games in preference to the other figure I have. The pair came with data cards, a map and some cut-down Heroclix rules. This was a nice piece of marketing really, as in previous years the freebie has just been a single figure, which is great if you play the game, or have another use for it, but otherwise just a pretty statuette. Doing the freebie as a self-contained game is much better for business.


I think GW were involved in FCBD this year as well, giving away sprues of Space Marines, but I didn't see any sign of those here; I don't know if any shops in this part of Australia were participating in that giveaway.

In a couple of weeks we have ComicGong, a local comics event, so I should be picking up more goodies (and great pictures) then.

Friday, 2 May 2014

HOTT Thursday

We had a good turn-out last night for an evening of HOTT (although Raph, Caesar and Austin were involved in a Super-Secret project instead).

I had my Irish, Chinese and Epic Malians with me. Peter brought a variety of ancient and medieval-themed armies.

I umpired Ulli and Theo in their first ever HOTT game. Theo led the Irish to victory over the Malians, in a battle fought between two areas of bad going.



Meanwhile Dave used the Chinese, with their two dragons, against some Romans. I'm not sure what the result was here.


Dragons vs Artillery - its going to be bad for someone ...


... maybe even both sides.


I then taught Marco how to play, in another Malian vs Irish game.


Meanwhile Peter and Theo played a close game with a couple of medieval armies.


Marco was enjoying himself. A third game started up in the background ...


... between Dave and Ulli.


Again, I don't know who won in Pete's game, but this looks like the end for someone.


Meanwhile the Malians survived the loss of Sundiata and an attack on their stronghold to just clinch a victory - their first. Their Spears recoiled the enemy Magician through some of his own troops (OK) but just clipping one of their own elements (not so OK).


I forgot my phone, so Peter took these photos. That's why I'm actually in a couple of them.

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