The rule is as follows:
Gladiators who have attacked, or have a knocked down opponent in their current turn, and have at least 1AP remaining, can try to win crowd favour as their final action. To do so, work out the “favour total” as follows:
+1 |
if 1-3 AP are
remaining |
+2 |
if over 3AP are
remaining |
+1 |
for each attack made
this turn (maximum 2 attacks) |
+1 |
if the opponent is
knocked down |
Favour points can be “spent” during a fight, representing uplifting crowd support. An AP roll can be increased by +1 for each favour point spent, with no limit on how many can be spent on a given roll. The decision to do this can be made after the AP dice is rolled, but must be made before any actions are taken.
At the end of a fight, if the appeal table is used, add the appealing gladiator’s favour points to the score, and deduct the opponent’s (winner’s) favour points.
There are a couple of other things we are working on, but they are still at the basic outline stage - improved rules for the cone/scissor weapon, as well as a mechanism for cheating, which links in with the referee rules and those given above.
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