On 5th October 1914 French Corporal Louis Quenault and Sergeant Joseph Frantz became the first aircrew to shoot down an enemy aircraft.
The pair were returning from a mission to bomb the German lines in a Voisin III. As they were returning home and heading towards Chemin De Dames they encountered a German Aviatik B piloted by Sergeant Wilhelm Schlichting, accompanied by his observer, lieutenant Fritz von Zangen.
Quenault and Frantz had a Hotchkiss machine-gun fitted to their plane. The Voison III was a pusher, and the gun was fitted on a tripod firing forward over the head of the pilot (the observer sat behind the pilot in this type). Frantz engaged the German plane, which tried to escape, being armed only with a carbine carried by the observer. The action lasted around 15 minutes and, as the Hotchkiss jammed, the French crew saw the German aircraft flip over and crash. Both occupants died.
For this feat of arms, Louis Quenault received the Military Medal and Joseph Frantz was made a knight of the Legion of Honour.
This first certified victory confirmed the usefulness of arming aircraft and rekindled the interest of the French general staff in developing machine gun systems.
I thought that it would be fun to play this action through as a quick lunchtime game using Spandau & Lewis.
The Voisin was rated as 3C5 with an observer fired pivot gun shooting into the 12 arc.
The Aviatik was rated 3C+6, with the observer having a rifle.
I tasked the Aviatik with observing a village across the board. The Germans would win if they could scout the village and then return home. The French plane appeared randomly along one of the side edges. The French win by shooting down the German aircraft. I just used a 16" board for this game as the planes are so slow.




Nice to see these rules getting an airing. I've used them quite a bit over the years and found they give a good, quick game.
ReplyDeleteFor my own games I've tinkered with them slightly to add extra spice; mainly by adding a couple of manoeuvres (immelmann and loop) to give pilots more options. Failing a manoeuvre puts the plane into a spin, which can also be useful but difficult to recover from. Hopefully I've stayed faithful to the intent of original rules, though I get that not everyone would want the additional complication.
All the best,
John