There were two games on display. First up, Geoff and Peter played GHQ's micro-armour rules. These looked quite interesting, although some of the mechanisms, and the proliferation of markers, betrayed their apparent board-game roots. Each 1" base represents a platoon, and the game has an interesting orders system where you select a mode for each group of bases, but then roll to see how many of those groups you can then automatically activate.
Geoff's Russians were defending a farm.
Peter's Germans were attacking them.
As I left the Germans had just reached the defences, I don't know what happened next.
Bryan and Ralph were on the other table, teaching Daniel the ins and outs of Team Yankee.
Next week sees more Maurice, I believe.