Thomas has now added a campaign system to Torpedoes & Tides. Since I'm still trying out scenarios and poking around with teh rules, it seemed a good way to structure things, so I thought that I would give it a try.
Essentially you play the lead commander of a flotilla of torpedo boats, and get sent on various patrols and missions, hoping to gain experience and build a reputation.
I generated Lt Cdr Harvey Knight, who leads a flotilla of 72' boats - four torpedo boats and two motor gun boats - on the east coat of England. Not every boat will go on every mission; you need spares.
There's a small cast of characters as well; the other boat commanders, and some personnel back at base, but aside from giving them names you don't need to do anything else at this stage. All of the boat crews start as green; Lt Cdr Knight will have to work hard to bring them up to scratch.
For the first mission the flotilla was tasked with intercepting a convoy off the Dutch coast. Harvey took his own boat, MTB 413, as well as Lt Cdr Stewart in MTB 414 and Lt Cdr McDonald in MGB 103. The convoy had three small freighters, as well as three escorts, two R-Boats and a Vorpostenboot.
The plan was to attack the tail of the convoy. They quickly spotted a freighter. MTB 414 went in fast, dodged being spotted by an escort and launched both torpedoes at the German vessel.
(I made some random rolls to determine information about the escorts. This was a nasty thing for the dice to throw up on a first mission. And in Torpedoes & Tides, even slow ships like freighters can crack on if they remain on blinds, so it's vital to spot them as soon as possible in order to force them into 'normal' actions')
At this point Knight should have followed his other boats home, but he was now intent on trying to sink the big escort (now identified as the Kobold). However the R-boats were now preventing him getting a clear shot with his torpedoes.
However they had sunk a freighter and the experience was good for the crew of Stewart's MTB 414. Amazingly Knight's reputation improved as well; the story of his attack on the Kobold somehow ended up showing him in a favourable light, and people had begun to notice him.
Less good was that the repair yard was at capacity, and little work could be done on the two damaged boats, which would be unlikely to head out on the next mission. Next time Knight would have to hitch a ride on another vessel.
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